/*
 * peridot/proto/v1/batch.proto
 *
 * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
 *
 * API version: version not set
 */

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package peridotopenapi

import (
	"encoding/json"
	"time"
)

// V1BuildBatch struct for V1BuildBatch
type V1BuildBatch struct {
	Id *string `json:"id,omitempty"`
	CreatedAt *time.Time `json:"createdAt,omitempty"`
	Count *int32 `json:"count,omitempty"`
	Pending *int32 `json:"pending,omitempty"`
	Running *int32 `json:"running,omitempty"`
	Succeeded *int32 `json:"succeeded,omitempty"`
	Failed *int32 `json:"failed,omitempty"`
	Canceled *int32 `json:"canceled,omitempty"`
}

// NewV1BuildBatch instantiates a new V1BuildBatch object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV1BuildBatch() *V1BuildBatch {
	this := V1BuildBatch{}
	return &this
}

// NewV1BuildBatchWithDefaults instantiates a new V1BuildBatch object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV1BuildBatchWithDefaults() *V1BuildBatch {
	this := V1BuildBatch{}
	return &this
}

// GetId returns the Id field value if set, zero value otherwise.
func (o *V1BuildBatch) GetId() string {
	if o == nil || o.Id == nil {
		var ret string
		return ret
	}
	return *o.Id
}

// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetIdOk() (*string, bool) {
	if o == nil || o.Id == nil {
		return nil, false
	}
	return o.Id, true
}

// HasId returns a boolean if a field has been set.
func (o *V1BuildBatch) HasId() bool {
	if o != nil && o.Id != nil {
		return true
	}

	return false
}

// SetId gets a reference to the given string and assigns it to the Id field.
func (o *V1BuildBatch) SetId(v string) {
	o.Id = &v
}

// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
func (o *V1BuildBatch) GetCreatedAt() time.Time {
	if o == nil || o.CreatedAt == nil {
		var ret time.Time
		return ret
	}
	return *o.CreatedAt
}

// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetCreatedAtOk() (*time.Time, bool) {
	if o == nil || o.CreatedAt == nil {
		return nil, false
	}
	return o.CreatedAt, true
}

// HasCreatedAt returns a boolean if a field has been set.
func (o *V1BuildBatch) HasCreatedAt() bool {
	if o != nil && o.CreatedAt != nil {
		return true
	}

	return false
}

// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
func (o *V1BuildBatch) SetCreatedAt(v time.Time) {
	o.CreatedAt = &v
}

// GetCount returns the Count field value if set, zero value otherwise.
func (o *V1BuildBatch) GetCount() int32 {
	if o == nil || o.Count == nil {
		var ret int32
		return ret
	}
	return *o.Count
}

// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetCountOk() (*int32, bool) {
	if o == nil || o.Count == nil {
		return nil, false
	}
	return o.Count, true
}

// HasCount returns a boolean if a field has been set.
func (o *V1BuildBatch) HasCount() bool {
	if o != nil && o.Count != nil {
		return true
	}

	return false
}

// SetCount gets a reference to the given int32 and assigns it to the Count field.
func (o *V1BuildBatch) SetCount(v int32) {
	o.Count = &v
}

// GetPending returns the Pending field value if set, zero value otherwise.
func (o *V1BuildBatch) GetPending() int32 {
	if o == nil || o.Pending == nil {
		var ret int32
		return ret
	}
	return *o.Pending
}

// GetPendingOk returns a tuple with the Pending field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetPendingOk() (*int32, bool) {
	if o == nil || o.Pending == nil {
		return nil, false
	}
	return o.Pending, true
}

// HasPending returns a boolean if a field has been set.
func (o *V1BuildBatch) HasPending() bool {
	if o != nil && o.Pending != nil {
		return true
	}

	return false
}

// SetPending gets a reference to the given int32 and assigns it to the Pending field.
func (o *V1BuildBatch) SetPending(v int32) {
	o.Pending = &v
}

// GetRunning returns the Running field value if set, zero value otherwise.
func (o *V1BuildBatch) GetRunning() int32 {
	if o == nil || o.Running == nil {
		var ret int32
		return ret
	}
	return *o.Running
}

// GetRunningOk returns a tuple with the Running field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetRunningOk() (*int32, bool) {
	if o == nil || o.Running == nil {
		return nil, false
	}
	return o.Running, true
}

// HasRunning returns a boolean if a field has been set.
func (o *V1BuildBatch) HasRunning() bool {
	if o != nil && o.Running != nil {
		return true
	}

	return false
}

// SetRunning gets a reference to the given int32 and assigns it to the Running field.
func (o *V1BuildBatch) SetRunning(v int32) {
	o.Running = &v
}

// GetSucceeded returns the Succeeded field value if set, zero value otherwise.
func (o *V1BuildBatch) GetSucceeded() int32 {
	if o == nil || o.Succeeded == nil {
		var ret int32
		return ret
	}
	return *o.Succeeded
}

// GetSucceededOk returns a tuple with the Succeeded field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetSucceededOk() (*int32, bool) {
	if o == nil || o.Succeeded == nil {
		return nil, false
	}
	return o.Succeeded, true
}

// HasSucceeded returns a boolean if a field has been set.
func (o *V1BuildBatch) HasSucceeded() bool {
	if o != nil && o.Succeeded != nil {
		return true
	}

	return false
}

// SetSucceeded gets a reference to the given int32 and assigns it to the Succeeded field.
func (o *V1BuildBatch) SetSucceeded(v int32) {
	o.Succeeded = &v
}

// GetFailed returns the Failed field value if set, zero value otherwise.
func (o *V1BuildBatch) GetFailed() int32 {
	if o == nil || o.Failed == nil {
		var ret int32
		return ret
	}
	return *o.Failed
}

// GetFailedOk returns a tuple with the Failed field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetFailedOk() (*int32, bool) {
	if o == nil || o.Failed == nil {
		return nil, false
	}
	return o.Failed, true
}

// HasFailed returns a boolean if a field has been set.
func (o *V1BuildBatch) HasFailed() bool {
	if o != nil && o.Failed != nil {
		return true
	}

	return false
}

// SetFailed gets a reference to the given int32 and assigns it to the Failed field.
func (o *V1BuildBatch) SetFailed(v int32) {
	o.Failed = &v
}

// GetCanceled returns the Canceled field value if set, zero value otherwise.
func (o *V1BuildBatch) GetCanceled() int32 {
	if o == nil || o.Canceled == nil {
		var ret int32
		return ret
	}
	return *o.Canceled
}

// GetCanceledOk returns a tuple with the Canceled field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1BuildBatch) GetCanceledOk() (*int32, bool) {
	if o == nil || o.Canceled == nil {
		return nil, false
	}
	return o.Canceled, true
}

// HasCanceled returns a boolean if a field has been set.
func (o *V1BuildBatch) HasCanceled() bool {
	if o != nil && o.Canceled != nil {
		return true
	}

	return false
}

// SetCanceled gets a reference to the given int32 and assigns it to the Canceled field.
func (o *V1BuildBatch) SetCanceled(v int32) {
	o.Canceled = &v
}

func (o V1BuildBatch) MarshalJSON() ([]byte, error) {
	toSerialize := map[string]interface{}{}
	if o.Id != nil {
		toSerialize["id"] = o.Id
	}
	if o.CreatedAt != nil {
		toSerialize["createdAt"] = o.CreatedAt
	}
	if o.Count != nil {
		toSerialize["count"] = o.Count
	}
	if o.Pending != nil {
		toSerialize["pending"] = o.Pending
	}
	if o.Running != nil {
		toSerialize["running"] = o.Running
	}
	if o.Succeeded != nil {
		toSerialize["succeeded"] = o.Succeeded
	}
	if o.Failed != nil {
		toSerialize["failed"] = o.Failed
	}
	if o.Canceled != nil {
		toSerialize["canceled"] = o.Canceled
	}
	return json.Marshal(toSerialize)
}

type NullableV1BuildBatch struct {
	value *V1BuildBatch
	isSet bool
}

func (v NullableV1BuildBatch) Get() *V1BuildBatch {
	return v.value
}

func (v *NullableV1BuildBatch) Set(val *V1BuildBatch) {
	v.value = val
	v.isSet = true
}

func (v NullableV1BuildBatch) IsSet() bool {
	return v.isSet
}

func (v *NullableV1BuildBatch) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableV1BuildBatch(val *V1BuildBatch) *NullableV1BuildBatch {
	return &NullableV1BuildBatch{value: val, isSet: true}
}

func (v NullableV1BuildBatch) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableV1BuildBatch) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}


