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https://github.com/rocky-linux/peridot.git
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125 lines
3.8 KiB
Go
125 lines
3.8 KiB
Go
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package goquery
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import (
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"golang.org/x/net/html"
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)
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const (
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maxUint = ^uint(0)
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maxInt = int(maxUint >> 1)
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// ToEnd is a special index value that can be used as end index in a call
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// to Slice so that all elements are selected until the end of the Selection.
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// It is equivalent to passing (*Selection).Length().
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ToEnd = maxInt
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)
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// First reduces the set of matched elements to the first in the set.
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// It returns a new Selection object, and an empty Selection object if the
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// the selection is empty.
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func (s *Selection) First() *Selection {
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return s.Eq(0)
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}
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// Last reduces the set of matched elements to the last in the set.
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// It returns a new Selection object, and an empty Selection object if
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// the selection is empty.
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func (s *Selection) Last() *Selection {
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return s.Eq(-1)
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}
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// Eq reduces the set of matched elements to the one at the specified index.
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// If a negative index is given, it counts backwards starting at the end of the
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// set. It returns a new Selection object, and an empty Selection object if the
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// index is invalid.
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func (s *Selection) Eq(index int) *Selection {
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if index < 0 {
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index += len(s.Nodes)
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}
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if index >= len(s.Nodes) || index < 0 {
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return newEmptySelection(s.document)
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}
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return s.Slice(index, index+1)
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}
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// Slice reduces the set of matched elements to a subset specified by a range
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// of indices. The start index is 0-based and indicates the index of the first
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// element to select. The end index is 0-based and indicates the index at which
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// the elements stop being selected (the end index is not selected).
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//
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// The indices may be negative, in which case they represent an offset from the
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// end of the selection.
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//
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// The special value ToEnd may be specified as end index, in which case all elements
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// until the end are selected. This works both for a positive and negative start
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// index.
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func (s *Selection) Slice(start, end int) *Selection {
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if start < 0 {
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start += len(s.Nodes)
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}
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if end == ToEnd {
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end = len(s.Nodes)
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} else if end < 0 {
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end += len(s.Nodes)
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}
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return pushStack(s, s.Nodes[start:end])
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}
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// Get retrieves the underlying node at the specified index.
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// Get without parameter is not implemented, since the node array is available
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// on the Selection object.
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func (s *Selection) Get(index int) *html.Node {
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if index < 0 {
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index += len(s.Nodes) // Negative index gets from the end
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}
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return s.Nodes[index]
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}
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// Index returns the position of the first element within the Selection object
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// relative to its sibling elements.
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func (s *Selection) Index() int {
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if len(s.Nodes) > 0 {
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return newSingleSelection(s.Nodes[0], s.document).PrevAll().Length()
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}
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return -1
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}
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// IndexSelector returns the position of the first element within the
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// Selection object relative to the elements matched by the selector, or -1 if
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// not found.
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func (s *Selection) IndexSelector(selector string) int {
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if len(s.Nodes) > 0 {
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sel := s.document.Find(selector)
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return indexInSlice(sel.Nodes, s.Nodes[0])
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}
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return -1
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}
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// IndexMatcher returns the position of the first element within the
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// Selection object relative to the elements matched by the matcher, or -1 if
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// not found.
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func (s *Selection) IndexMatcher(m Matcher) int {
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if len(s.Nodes) > 0 {
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sel := s.document.FindMatcher(m)
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return indexInSlice(sel.Nodes, s.Nodes[0])
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}
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return -1
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}
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// IndexOfNode returns the position of the specified node within the Selection
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// object, or -1 if not found.
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func (s *Selection) IndexOfNode(node *html.Node) int {
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return indexInSlice(s.Nodes, node)
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}
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// IndexOfSelection returns the position of the first node in the specified
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// Selection object within this Selection object, or -1 if not found.
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func (s *Selection) IndexOfSelection(sel *Selection) int {
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if sel != nil && len(sel.Nodes) > 0 {
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return indexInSlice(s.Nodes, sel.Nodes[0])
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}
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return -1
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}
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