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182 lines
7.4 KiB
Protocol Buffer
182 lines
7.4 KiB
Protocol Buffer
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// Copyright 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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syntax = "proto3";
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package google.bytestream;
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import "google/api/annotations.proto";
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import "google/protobuf/wrappers.proto";
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option go_package = "google.golang.org/genproto/googleapis/bytestream;bytestream";
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option java_outer_classname = "ByteStreamProto";
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option java_package = "com.google.bytestream";
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// #### Introduction
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//
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// The Byte Stream API enables a client to read and write a stream of bytes to
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// and from a resource. Resources have names, and these names are supplied in
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// the API calls below to identify the resource that is being read from or
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// written to.
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//
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// All implementations of the Byte Stream API export the interface defined here:
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//
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// * `Read()`: Reads the contents of a resource.
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//
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// * `Write()`: Writes the contents of a resource. The client can call `Write()`
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// multiple times with the same resource and can check the status of the write
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// by calling `QueryWriteStatus()`.
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//
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// #### Service parameters and metadata
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//
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// The ByteStream API provides no direct way to access/modify any metadata
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// associated with the resource.
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//
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// #### Errors
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//
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// The errors returned by the service are in the Google canonical error space.
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service ByteStream {
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// `Read()` is used to retrieve the contents of a resource as a sequence
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// of bytes. The bytes are returned in a sequence of responses, and the
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// responses are delivered as the results of a server-side streaming RPC.
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rpc Read(ReadRequest) returns (stream ReadResponse);
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// `Write()` is used to send the contents of a resource as a sequence of
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// bytes. The bytes are sent in a sequence of request protos of a client-side
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// streaming RPC.
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//
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// A `Write()` action is resumable. If there is an error or the connection is
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// broken during the `Write()`, the client should check the status of the
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// `Write()` by calling `QueryWriteStatus()` and continue writing from the
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// returned `committed_size`. This may be less than the amount of data the
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// client previously sent.
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//
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// Calling `Write()` on a resource name that was previously written and
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// finalized could cause an error, depending on whether the underlying service
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// allows over-writing of previously written resources.
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//
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// When the client closes the request channel, the service will respond with
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// a `WriteResponse`. The service will not view the resource as `complete`
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// until the client has sent a `WriteRequest` with `finish_write` set to
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// `true`. Sending any requests on a stream after sending a request with
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// `finish_write` set to `true` will cause an error. The client **should**
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// check the `WriteResponse` it receives to determine how much data the
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// service was able to commit and whether the service views the resource as
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// `complete` or not.
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rpc Write(stream WriteRequest) returns (WriteResponse);
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// `QueryWriteStatus()` is used to find the `committed_size` for a resource
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// that is being written, which can then be used as the `write_offset` for
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// the next `Write()` call.
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//
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// If the resource does not exist (i.e., the resource has been deleted, or the
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// first `Write()` has not yet reached the service), this method returns the
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// error `NOT_FOUND`.
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//
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// The client **may** call `QueryWriteStatus()` at any time to determine how
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// much data has been processed for this resource. This is useful if the
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// client is buffering data and needs to know which data can be safely
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// evicted. For any sequence of `QueryWriteStatus()` calls for a given
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// resource name, the sequence of returned `committed_size` values will be
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// non-decreasing.
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rpc QueryWriteStatus(QueryWriteStatusRequest)
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returns (QueryWriteStatusResponse);
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}
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// Request object for ByteStream.Read.
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message ReadRequest {
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// The name of the resource to read.
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string resource_name = 1;
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// The offset for the first byte to return in the read, relative to the start
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// of the resource.
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//
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// A `read_offset` that is negative or greater than the size of the resource
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// will cause an `OUT_OF_RANGE` error.
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int64 read_offset = 2;
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// The maximum number of `data` bytes the server is allowed to return in the
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// sum of all `ReadResponse` messages. A `read_limit` of zero indicates that
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// there is no limit, and a negative `read_limit` will cause an error.
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//
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// If the stream returns fewer bytes than allowed by the `read_limit` and no
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// error occurred, the stream includes all data from the `read_offset` to the
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// end of the resource.
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int64 read_limit = 3;
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}
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// Response object for ByteStream.Read.
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message ReadResponse {
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// A portion of the data for the resource. The service **may** leave `data`
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// empty for any given `ReadResponse`. This enables the service to inform the
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// client that the request is still live while it is running an operation to
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// generate more data.
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bytes data = 10;
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}
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// Request object for ByteStream.Write.
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message WriteRequest {
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// The name of the resource to write. This **must** be set on the first
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// `WriteRequest` of each `Write()` action. If it is set on subsequent calls,
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// it **must** match the value of the first request.
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string resource_name = 1;
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// The offset from the beginning of the resource at which the data should be
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// written. It is required on all `WriteRequest`s.
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//
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// In the first `WriteRequest` of a `Write()` action, it indicates
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// the initial offset for the `Write()` call. The value **must** be equal to
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// the `committed_size` that a call to `QueryWriteStatus()` would return.
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//
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// On subsequent calls, this value **must** be set and **must** be equal to
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// the sum of the first `write_offset` and the sizes of all `data` bundles
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// sent previously on this stream.
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//
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// An incorrect value will cause an error.
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int64 write_offset = 2;
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// If `true`, this indicates that the write is complete. Sending any
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// `WriteRequest`s subsequent to one in which `finish_write` is `true` will
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// cause an error.
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bool finish_write = 3;
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// A portion of the data for the resource. The client **may** leave `data`
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// empty for any given `WriteRequest`. This enables the client to inform the
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// service that the request is still live while it is running an operation to
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// generate more data.
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bytes data = 10;
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}
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// Response object for ByteStream.Write.
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message WriteResponse {
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// The number of bytes that have been processed for the given resource.
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int64 committed_size = 1;
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}
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// Request object for ByteStream.QueryWriteStatus.
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message QueryWriteStatusRequest {
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// The name of the resource whose write status is being requested.
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string resource_name = 1;
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}
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// Response object for ByteStream.QueryWriteStatus.
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message QueryWriteStatusResponse {
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// The number of bytes that have been processed for the given resource.
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int64 committed_size = 1;
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// `complete` is `true` only if the client has sent a `WriteRequest` with
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// `finish_write` set to true, and the server has processed that request.
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bool complete = 2;
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}
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