mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-11-24 06:01:25 +00:00
386 lines
13 KiB
Go
386 lines
13 KiB
Go
|
/*
|
||
|
*
|
||
|
* Copyright 2022 gRPC authors.
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
// Package gracefulswitch implements a graceful switch load balancer.
|
||
|
package gracefulswitch
|
||
|
|
||
|
import (
|
||
|
"errors"
|
||
|
"fmt"
|
||
|
"sync"
|
||
|
|
||
|
"google.golang.org/grpc/balancer"
|
||
|
"google.golang.org/grpc/balancer/base"
|
||
|
"google.golang.org/grpc/connectivity"
|
||
|
"google.golang.org/grpc/resolver"
|
||
|
)
|
||
|
|
||
|
var errBalancerClosed = errors.New("gracefulSwitchBalancer is closed")
|
||
|
var _ balancer.Balancer = (*Balancer)(nil)
|
||
|
|
||
|
// NewBalancer returns a graceful switch Balancer.
|
||
|
func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions) *Balancer {
|
||
|
return &Balancer{
|
||
|
cc: cc,
|
||
|
bOpts: opts,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Balancer is a utility to gracefully switch from one balancer to
|
||
|
// a new balancer. It implements the balancer.Balancer interface.
|
||
|
type Balancer struct {
|
||
|
bOpts balancer.BuildOptions
|
||
|
cc balancer.ClientConn
|
||
|
|
||
|
// mu protects the following fields and all fields within balancerCurrent
|
||
|
// and balancerPending. mu does not need to be held when calling into the
|
||
|
// child balancers, as all calls into these children happen only as a direct
|
||
|
// result of a call into the gracefulSwitchBalancer, which are also
|
||
|
// guaranteed to be synchronous. There is one exception: an UpdateState call
|
||
|
// from a child balancer when current and pending are populated can lead to
|
||
|
// calling Close() on the current. To prevent that racing with an
|
||
|
// UpdateSubConnState from the channel, we hold currentMu during Close and
|
||
|
// UpdateSubConnState calls.
|
||
|
mu sync.Mutex
|
||
|
balancerCurrent *balancerWrapper
|
||
|
balancerPending *balancerWrapper
|
||
|
closed bool // set to true when this balancer is closed
|
||
|
|
||
|
// currentMu must be locked before mu. This mutex guards against this
|
||
|
// sequence of events: UpdateSubConnState() called, finds the
|
||
|
// balancerCurrent, gives up lock, updateState comes in, causes Close() on
|
||
|
// balancerCurrent before the UpdateSubConnState is called on the
|
||
|
// balancerCurrent.
|
||
|
currentMu sync.Mutex
|
||
|
}
|
||
|
|
||
|
// swap swaps out the current lb with the pending lb and updates the ClientConn.
|
||
|
// The caller must hold gsb.mu.
|
||
|
func (gsb *Balancer) swap() {
|
||
|
gsb.cc.UpdateState(gsb.balancerPending.lastState)
|
||
|
cur := gsb.balancerCurrent
|
||
|
gsb.balancerCurrent = gsb.balancerPending
|
||
|
gsb.balancerPending = nil
|
||
|
go func() {
|
||
|
gsb.currentMu.Lock()
|
||
|
defer gsb.currentMu.Unlock()
|
||
|
cur.Close()
|
||
|
}()
|
||
|
}
|
||
|
|
||
|
// Helper function that checks if the balancer passed in is current or pending.
|
||
|
// The caller must hold gsb.mu.
|
||
|
func (gsb *Balancer) balancerCurrentOrPending(bw *balancerWrapper) bool {
|
||
|
return bw == gsb.balancerCurrent || bw == gsb.balancerPending
|
||
|
}
|
||
|
|
||
|
// SwitchTo initializes the graceful switch process, which completes based on
|
||
|
// connectivity state changes on the current/pending balancer. Thus, the switch
|
||
|
// process is not complete when this method returns. This method must be called
|
||
|
// synchronously alongside the rest of the balancer.Balancer methods this
|
||
|
// Graceful Switch Balancer implements.
|
||
|
func (gsb *Balancer) SwitchTo(builder balancer.Builder) error {
|
||
|
gsb.mu.Lock()
|
||
|
if gsb.closed {
|
||
|
gsb.mu.Unlock()
|
||
|
return errBalancerClosed
|
||
|
}
|
||
|
bw := &balancerWrapper{
|
||
|
gsb: gsb,
|
||
|
lastState: balancer.State{
|
||
|
ConnectivityState: connectivity.Connecting,
|
||
|
Picker: base.NewErrPicker(balancer.ErrNoSubConnAvailable),
|
||
|
},
|
||
|
subconns: make(map[balancer.SubConn]bool),
|
||
|
}
|
||
|
balToClose := gsb.balancerPending // nil if there is no pending balancer
|
||
|
if gsb.balancerCurrent == nil {
|
||
|
gsb.balancerCurrent = bw
|
||
|
} else {
|
||
|
gsb.balancerPending = bw
|
||
|
}
|
||
|
gsb.mu.Unlock()
|
||
|
balToClose.Close()
|
||
|
// This function takes a builder instead of a balancer because builder.Build
|
||
|
// can call back inline, and this utility needs to handle the callbacks.
|
||
|
newBalancer := builder.Build(bw, gsb.bOpts)
|
||
|
if newBalancer == nil {
|
||
|
// This is illegal and should never happen; we clear the balancerWrapper
|
||
|
// we were constructing if it happens to avoid a potential panic.
|
||
|
gsb.mu.Lock()
|
||
|
if gsb.balancerPending != nil {
|
||
|
gsb.balancerPending = nil
|
||
|
} else {
|
||
|
gsb.balancerCurrent = nil
|
||
|
}
|
||
|
gsb.mu.Unlock()
|
||
|
return balancer.ErrBadResolverState
|
||
|
}
|
||
|
|
||
|
// This write doesn't need to take gsb.mu because this field never gets read
|
||
|
// or written to on any calls from the current or pending. Calls from grpc
|
||
|
// to this balancer are guaranteed to be called synchronously, so this
|
||
|
// bw.Balancer field will never be forwarded to until this SwitchTo()
|
||
|
// function returns.
|
||
|
bw.Balancer = newBalancer
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// Returns nil if the graceful switch balancer is closed.
|
||
|
func (gsb *Balancer) latestBalancer() *balancerWrapper {
|
||
|
gsb.mu.Lock()
|
||
|
defer gsb.mu.Unlock()
|
||
|
if gsb.balancerPending != nil {
|
||
|
return gsb.balancerPending
|
||
|
}
|
||
|
return gsb.balancerCurrent
|
||
|
}
|
||
|
|
||
|
// UpdateClientConnState forwards the update to the latest balancer created.
|
||
|
func (gsb *Balancer) UpdateClientConnState(state balancer.ClientConnState) error {
|
||
|
// The resolver data is only relevant to the most recent LB Policy.
|
||
|
balToUpdate := gsb.latestBalancer()
|
||
|
if balToUpdate == nil {
|
||
|
return errBalancerClosed
|
||
|
}
|
||
|
// Perform this call without gsb.mu to prevent deadlocks if the child calls
|
||
|
// back into the channel. The latest balancer can never be closed during a
|
||
|
// call from the channel, even without gsb.mu held.
|
||
|
return balToUpdate.UpdateClientConnState(state)
|
||
|
}
|
||
|
|
||
|
// ResolverError forwards the error to the latest balancer created.
|
||
|
func (gsb *Balancer) ResolverError(err error) {
|
||
|
// The resolver data is only relevant to the most recent LB Policy.
|
||
|
balToUpdate := gsb.latestBalancer()
|
||
|
if balToUpdate == nil {
|
||
|
return
|
||
|
}
|
||
|
// Perform this call without gsb.mu to prevent deadlocks if the child calls
|
||
|
// back into the channel. The latest balancer can never be closed during a
|
||
|
// call from the channel, even without gsb.mu held.
|
||
|
balToUpdate.ResolverError(err)
|
||
|
}
|
||
|
|
||
|
// ExitIdle forwards the call to the latest balancer created.
|
||
|
//
|
||
|
// If the latest balancer does not support ExitIdle, the subConns are
|
||
|
// re-connected to manually.
|
||
|
func (gsb *Balancer) ExitIdle() {
|
||
|
balToUpdate := gsb.latestBalancer()
|
||
|
if balToUpdate == nil {
|
||
|
return
|
||
|
}
|
||
|
// There is no need to protect this read with a mutex, as the write to the
|
||
|
// Balancer field happens in SwitchTo, which completes before this can be
|
||
|
// called.
|
||
|
if ei, ok := balToUpdate.Balancer.(balancer.ExitIdler); ok {
|
||
|
ei.ExitIdle()
|
||
|
return
|
||
|
}
|
||
|
gsb.mu.Lock()
|
||
|
defer gsb.mu.Unlock()
|
||
|
for sc := range balToUpdate.subconns {
|
||
|
sc.Connect()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// updateSubConnState forwards the update to the appropriate child.
|
||
|
func (gsb *Balancer) updateSubConnState(sc balancer.SubConn, state balancer.SubConnState, cb func(balancer.SubConnState)) {
|
||
|
gsb.currentMu.Lock()
|
||
|
defer gsb.currentMu.Unlock()
|
||
|
gsb.mu.Lock()
|
||
|
// Forward update to the appropriate child. Even if there is a pending
|
||
|
// balancer, the current balancer should continue to get SubConn updates to
|
||
|
// maintain the proper state while the pending is still connecting.
|
||
|
var balToUpdate *balancerWrapper
|
||
|
if gsb.balancerCurrent != nil && gsb.balancerCurrent.subconns[sc] {
|
||
|
balToUpdate = gsb.balancerCurrent
|
||
|
} else if gsb.balancerPending != nil && gsb.balancerPending.subconns[sc] {
|
||
|
balToUpdate = gsb.balancerPending
|
||
|
}
|
||
|
if balToUpdate == nil {
|
||
|
// SubConn belonged to a stale lb policy that has not yet fully closed,
|
||
|
// or the balancer was already closed.
|
||
|
gsb.mu.Unlock()
|
||
|
return
|
||
|
}
|
||
|
if state.ConnectivityState == connectivity.Shutdown {
|
||
|
delete(balToUpdate.subconns, sc)
|
||
|
}
|
||
|
gsb.mu.Unlock()
|
||
|
if cb != nil {
|
||
|
cb(state)
|
||
|
} else {
|
||
|
balToUpdate.UpdateSubConnState(sc, state)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// UpdateSubConnState forwards the update to the appropriate child.
|
||
|
func (gsb *Balancer) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
|
||
|
gsb.updateSubConnState(sc, state, nil)
|
||
|
}
|
||
|
|
||
|
// Close closes any active child balancers.
|
||
|
func (gsb *Balancer) Close() {
|
||
|
gsb.mu.Lock()
|
||
|
gsb.closed = true
|
||
|
currentBalancerToClose := gsb.balancerCurrent
|
||
|
gsb.balancerCurrent = nil
|
||
|
pendingBalancerToClose := gsb.balancerPending
|
||
|
gsb.balancerPending = nil
|
||
|
gsb.mu.Unlock()
|
||
|
|
||
|
currentBalancerToClose.Close()
|
||
|
pendingBalancerToClose.Close()
|
||
|
}
|
||
|
|
||
|
// balancerWrapper wraps a balancer.Balancer, and overrides some Balancer
|
||
|
// methods to help cleanup SubConns created by the wrapped balancer.
|
||
|
//
|
||
|
// It implements the balancer.ClientConn interface and is passed down in that
|
||
|
// capacity to the wrapped balancer. It maintains a set of subConns created by
|
||
|
// the wrapped balancer and calls from the latter to create/update/shutdown
|
||
|
// SubConns update this set before being forwarded to the parent ClientConn.
|
||
|
// State updates from the wrapped balancer can result in invocation of the
|
||
|
// graceful switch logic.
|
||
|
type balancerWrapper struct {
|
||
|
balancer.Balancer
|
||
|
gsb *Balancer
|
||
|
|
||
|
lastState balancer.State
|
||
|
subconns map[balancer.SubConn]bool // subconns created by this balancer
|
||
|
}
|
||
|
|
||
|
// Close closes the underlying LB policy and shuts down the subconns it
|
||
|
// created. bw must not be referenced via balancerCurrent or balancerPending in
|
||
|
// gsb when called. gsb.mu must not be held. Does not panic with a nil
|
||
|
// receiver.
|
||
|
func (bw *balancerWrapper) Close() {
|
||
|
// before Close is called.
|
||
|
if bw == nil {
|
||
|
return
|
||
|
}
|
||
|
// There is no need to protect this read with a mutex, as Close() is
|
||
|
// impossible to be called concurrently with the write in SwitchTo(). The
|
||
|
// callsites of Close() for this balancer in Graceful Switch Balancer will
|
||
|
// never be called until SwitchTo() returns.
|
||
|
bw.Balancer.Close()
|
||
|
bw.gsb.mu.Lock()
|
||
|
for sc := range bw.subconns {
|
||
|
sc.Shutdown()
|
||
|
}
|
||
|
bw.gsb.mu.Unlock()
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) UpdateState(state balancer.State) {
|
||
|
// Hold the mutex for this entire call to ensure it cannot occur
|
||
|
// concurrently with other updateState() calls. This causes updates to
|
||
|
// lastState and calls to cc.UpdateState to happen atomically.
|
||
|
bw.gsb.mu.Lock()
|
||
|
defer bw.gsb.mu.Unlock()
|
||
|
bw.lastState = state
|
||
|
|
||
|
if !bw.gsb.balancerCurrentOrPending(bw) {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
if bw == bw.gsb.balancerCurrent {
|
||
|
// In the case that the current balancer exits READY, and there is a pending
|
||
|
// balancer, you can forward the pending balancer's cached State up to
|
||
|
// ClientConn and swap the pending into the current. This is because there
|
||
|
// is no reason to gracefully switch from and keep using the old policy as
|
||
|
// the ClientConn is not connected to any backends.
|
||
|
if state.ConnectivityState != connectivity.Ready && bw.gsb.balancerPending != nil {
|
||
|
bw.gsb.swap()
|
||
|
return
|
||
|
}
|
||
|
// Even if there is a pending balancer waiting to be gracefully switched to,
|
||
|
// continue to forward current balancer updates to the Client Conn. Ignoring
|
||
|
// state + picker from the current would cause undefined behavior/cause the
|
||
|
// system to behave incorrectly from the current LB policies perspective.
|
||
|
// Also, the current LB is still being used by grpc to choose SubConns per
|
||
|
// RPC, and thus should use the most updated form of the current balancer.
|
||
|
bw.gsb.cc.UpdateState(state)
|
||
|
return
|
||
|
}
|
||
|
// This method is now dealing with a state update from the pending balancer.
|
||
|
// If the current balancer is currently in a state other than READY, the new
|
||
|
// policy can be swapped into place immediately. This is because there is no
|
||
|
// reason to gracefully switch from and keep using the old policy as the
|
||
|
// ClientConn is not connected to any backends.
|
||
|
if state.ConnectivityState != connectivity.Connecting || bw.gsb.balancerCurrent.lastState.ConnectivityState != connectivity.Ready {
|
||
|
bw.gsb.swap()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
|
||
|
bw.gsb.mu.Lock()
|
||
|
if !bw.gsb.balancerCurrentOrPending(bw) {
|
||
|
bw.gsb.mu.Unlock()
|
||
|
return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
|
||
|
}
|
||
|
bw.gsb.mu.Unlock()
|
||
|
|
||
|
var sc balancer.SubConn
|
||
|
oldListener := opts.StateListener
|
||
|
opts.StateListener = func(state balancer.SubConnState) { bw.gsb.updateSubConnState(sc, state, oldListener) }
|
||
|
sc, err := bw.gsb.cc.NewSubConn(addrs, opts)
|
||
|
if err != nil {
|
||
|
return nil, err
|
||
|
}
|
||
|
bw.gsb.mu.Lock()
|
||
|
if !bw.gsb.balancerCurrentOrPending(bw) { // balancer was closed during this call
|
||
|
sc.Shutdown()
|
||
|
bw.gsb.mu.Unlock()
|
||
|
return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
|
||
|
}
|
||
|
bw.subconns[sc] = true
|
||
|
bw.gsb.mu.Unlock()
|
||
|
return sc, nil
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) ResolveNow(opts resolver.ResolveNowOptions) {
|
||
|
// Ignore ResolveNow requests from anything other than the most recent
|
||
|
// balancer, because older balancers were already removed from the config.
|
||
|
if bw != bw.gsb.latestBalancer() {
|
||
|
return
|
||
|
}
|
||
|
bw.gsb.cc.ResolveNow(opts)
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) RemoveSubConn(sc balancer.SubConn) {
|
||
|
// Note: existing third party balancers may call this, so it must remain
|
||
|
// until RemoveSubConn is fully removed.
|
||
|
sc.Shutdown()
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) {
|
||
|
bw.gsb.mu.Lock()
|
||
|
if !bw.gsb.balancerCurrentOrPending(bw) {
|
||
|
bw.gsb.mu.Unlock()
|
||
|
return
|
||
|
}
|
||
|
bw.gsb.mu.Unlock()
|
||
|
bw.gsb.cc.UpdateAddresses(sc, addrs)
|
||
|
}
|
||
|
|
||
|
func (bw *balancerWrapper) Target() string {
|
||
|
return bw.gsb.cc.Target()
|
||
|
}
|