mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-11-30 16:46:27 +00:00
301 lines
7.3 KiB
Go
301 lines
7.3 KiB
Go
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/*
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* peridot/proto/v1/batch.proto
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: version not set
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package peridotopenapi
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import (
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"encoding/json"
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"time"
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)
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// V1Build struct for V1Build
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type V1Build struct {
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Id *string `json:"id,omitempty"`
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CreatedAt *time.Time `json:"createdAt,omitempty"`
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Name *string `json:"name,omitempty"`
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ImportRevisions *[]V1ImportRevision `json:"importRevisions,omitempty"`
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TaskId *string `json:"taskId,omitempty"`
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Status *V1TaskStatus `json:"status,omitempty"`
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}
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// NewV1Build instantiates a new V1Build object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewV1Build() *V1Build {
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this := V1Build{}
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var status V1TaskStatus = UNSPECIFIED
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this.Status = &status
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return &this
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}
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// NewV1BuildWithDefaults instantiates a new V1Build object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewV1BuildWithDefaults() *V1Build {
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this := V1Build{}
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var status V1TaskStatus = UNSPECIFIED
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this.Status = &status
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return &this
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}
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// GetId returns the Id field value if set, zero value otherwise.
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func (o *V1Build) GetId() string {
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if o == nil || o.Id == nil {
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var ret string
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return ret
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}
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return *o.Id
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetIdOk() (*string, bool) {
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if o == nil || o.Id == nil {
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return nil, false
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}
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return o.Id, true
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}
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// HasId returns a boolean if a field has been set.
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func (o *V1Build) HasId() bool {
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if o != nil && o.Id != nil {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *V1Build) SetId(v string) {
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o.Id = &v
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}
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// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
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func (o *V1Build) GetCreatedAt() time.Time {
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if o == nil || o.CreatedAt == nil {
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var ret time.Time
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return ret
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}
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return *o.CreatedAt
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}
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// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetCreatedAtOk() (*time.Time, bool) {
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if o == nil || o.CreatedAt == nil {
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return nil, false
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}
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return o.CreatedAt, true
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}
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// HasCreatedAt returns a boolean if a field has been set.
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func (o *V1Build) HasCreatedAt() bool {
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if o != nil && o.CreatedAt != nil {
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return true
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}
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return false
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}
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// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
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func (o *V1Build) SetCreatedAt(v time.Time) {
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o.CreatedAt = &v
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}
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// GetName returns the Name field value if set, zero value otherwise.
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func (o *V1Build) GetName() string {
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if o == nil || o.Name == nil {
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var ret string
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return ret
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}
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return *o.Name
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}
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// GetNameOk returns a tuple with the Name field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetNameOk() (*string, bool) {
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if o == nil || o.Name == nil {
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return nil, false
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}
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return o.Name, true
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}
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// HasName returns a boolean if a field has been set.
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func (o *V1Build) HasName() bool {
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if o != nil && o.Name != nil {
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return true
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}
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return false
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}
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// SetName gets a reference to the given string and assigns it to the Name field.
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func (o *V1Build) SetName(v string) {
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o.Name = &v
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}
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// GetImportRevisions returns the ImportRevisions field value if set, zero value otherwise.
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func (o *V1Build) GetImportRevisions() []V1ImportRevision {
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if o == nil || o.ImportRevisions == nil {
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var ret []V1ImportRevision
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return ret
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}
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return *o.ImportRevisions
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}
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// GetImportRevisionsOk returns a tuple with the ImportRevisions field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetImportRevisionsOk() (*[]V1ImportRevision, bool) {
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if o == nil || o.ImportRevisions == nil {
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return nil, false
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}
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return o.ImportRevisions, true
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}
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// HasImportRevisions returns a boolean if a field has been set.
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func (o *V1Build) HasImportRevisions() bool {
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if o != nil && o.ImportRevisions != nil {
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return true
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}
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return false
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}
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// SetImportRevisions gets a reference to the given []V1ImportRevision and assigns it to the ImportRevisions field.
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func (o *V1Build) SetImportRevisions(v []V1ImportRevision) {
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o.ImportRevisions = &v
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}
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// GetTaskId returns the TaskId field value if set, zero value otherwise.
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func (o *V1Build) GetTaskId() string {
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if o == nil || o.TaskId == nil {
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var ret string
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return ret
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}
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return *o.TaskId
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}
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// GetTaskIdOk returns a tuple with the TaskId field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetTaskIdOk() (*string, bool) {
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if o == nil || o.TaskId == nil {
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return nil, false
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}
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return o.TaskId, true
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}
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// HasTaskId returns a boolean if a field has been set.
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func (o *V1Build) HasTaskId() bool {
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if o != nil && o.TaskId != nil {
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return true
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}
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return false
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}
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// SetTaskId gets a reference to the given string and assigns it to the TaskId field.
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func (o *V1Build) SetTaskId(v string) {
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o.TaskId = &v
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}
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// GetStatus returns the Status field value if set, zero value otherwise.
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func (o *V1Build) GetStatus() V1TaskStatus {
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if o == nil || o.Status == nil {
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var ret V1TaskStatus
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return ret
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}
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return *o.Status
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}
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// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1Build) GetStatusOk() (*V1TaskStatus, bool) {
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if o == nil || o.Status == nil {
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return nil, false
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}
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return o.Status, true
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}
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// HasStatus returns a boolean if a field has been set.
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func (o *V1Build) HasStatus() bool {
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if o != nil && o.Status != nil {
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return true
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}
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return false
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}
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// SetStatus gets a reference to the given V1TaskStatus and assigns it to the Status field.
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func (o *V1Build) SetStatus(v V1TaskStatus) {
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o.Status = &v
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}
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func (o V1Build) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Id != nil {
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toSerialize["id"] = o.Id
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}
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if o.CreatedAt != nil {
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toSerialize["createdAt"] = o.CreatedAt
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}
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if o.Name != nil {
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toSerialize["name"] = o.Name
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}
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if o.ImportRevisions != nil {
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toSerialize["importRevisions"] = o.ImportRevisions
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}
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if o.TaskId != nil {
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toSerialize["taskId"] = o.TaskId
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}
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if o.Status != nil {
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toSerialize["status"] = o.Status
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}
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return json.Marshal(toSerialize)
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}
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type NullableV1Build struct {
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value *V1Build
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isSet bool
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}
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func (v NullableV1Build) Get() *V1Build {
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return v.value
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}
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func (v *NullableV1Build) Set(val *V1Build) {
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v.value = val
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v.isSet = true
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}
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func (v NullableV1Build) IsSet() bool {
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return v.isSet
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}
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func (v *NullableV1Build) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableV1Build(val *V1Build) *NullableV1Build {
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return &NullableV1Build{value: val, isSet: true}
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}
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func (v NullableV1Build) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableV1Build) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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