mirror of
https://github.com/rocky-linux/peridot.git
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216 lines
7.0 KiB
Go
216 lines
7.0 KiB
Go
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/*
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*
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* Copyright 2021 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package s2a
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import (
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"context"
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"crypto/tls"
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"errors"
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"sync"
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"github.com/google/s2a-go/fallback"
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"github.com/google/s2a-go/stream"
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"google.golang.org/grpc/credentials"
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s2apb "github.com/google/s2a-go/internal/proto/common_go_proto"
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)
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// Identity is the interface for S2A identities.
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type Identity interface {
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// Name returns the name of the identity.
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Name() string
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}
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type spiffeID struct {
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spiffeID string
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}
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func (s *spiffeID) Name() string { return s.spiffeID }
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// NewSpiffeID creates a SPIFFE ID from id.
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func NewSpiffeID(id string) Identity {
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return &spiffeID{spiffeID: id}
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}
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type hostname struct {
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hostname string
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}
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func (h *hostname) Name() string { return h.hostname }
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// NewHostname creates a hostname from name.
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func NewHostname(name string) Identity {
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return &hostname{hostname: name}
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}
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type uid struct {
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uid string
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}
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func (h *uid) Name() string { return h.uid }
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// NewUID creates a UID from name.
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func NewUID(name string) Identity {
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return &uid{uid: name}
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}
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// VerificationModeType specifies the mode that S2A must use to verify the peer
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// certificate chain.
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type VerificationModeType int
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// Three types of verification modes.
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const (
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Unspecified = iota
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ConnectToGoogle
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Spiffe
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)
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// ClientOptions contains the client-side options used to establish a secure
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// channel using the S2A handshaker service.
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type ClientOptions struct {
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// TargetIdentities contains a list of allowed server identities. One of the
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// target identities should match the peer identity in the handshake
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// result; otherwise, the handshake fails.
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TargetIdentities []Identity
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// LocalIdentity is the local identity of the client application. If none is
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// provided, then the S2A will choose the default identity, if one exists.
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LocalIdentity Identity
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// S2AAddress is the address of the S2A.
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S2AAddress string
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// Optional transport credentials.
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// If set, this will be used for the gRPC connection to the S2A server.
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TransportCreds credentials.TransportCredentials
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// EnsureProcessSessionTickets waits for all session tickets to be sent to
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// S2A before a process completes.
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//
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// This functionality is crucial for processes that complete very soon after
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// using S2A to establish a TLS connection, but it can be ignored for longer
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// lived processes.
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//
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// Usage example:
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// func main() {
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// var ensureProcessSessionTickets sync.WaitGroup
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// clientOpts := &s2a.ClientOptions{
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// EnsureProcessSessionTickets: &ensureProcessSessionTickets,
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// // Set other members.
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// }
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// creds, _ := s2a.NewClientCreds(clientOpts)
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// conn, _ := grpc.Dial(serverAddr, grpc.WithTransportCredentials(creds))
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// defer conn.Close()
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//
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// // Make RPC call.
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//
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// // The process terminates right after the RPC call ends.
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// // ensureProcessSessionTickets can be used to ensure resumption
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// // tickets are fully processed. If the process is long-lived, using
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// // ensureProcessSessionTickets is not necessary.
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// ensureProcessSessionTickets.Wait()
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// }
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EnsureProcessSessionTickets *sync.WaitGroup
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// If true, enables the use of legacy S2Av1.
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EnableLegacyMode bool
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// VerificationMode specifies the mode that S2A must use to verify the
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// peer certificate chain.
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VerificationMode VerificationModeType
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// Optional fallback after dialing with S2A fails.
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FallbackOpts *FallbackOptions
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// Generates an S2AStream interface for talking to the S2A server.
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getS2AStream func(ctx context.Context, s2av2Address string) (stream.S2AStream, error)
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// Serialized user specified policy for server authorization.
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serverAuthorizationPolicy []byte
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}
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// FallbackOptions prescribes the fallback logic that should be taken if the application fails to connect with S2A.
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type FallbackOptions struct {
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// FallbackClientHandshakeFunc is used to specify fallback behavior when calling s2a.NewClientCreds().
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// It will be called by ClientHandshake function, after handshake with S2A fails.
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// s2a.NewClientCreds() ignores the other FallbackDialer field.
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FallbackClientHandshakeFunc fallback.ClientHandshake
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// FallbackDialer is used to specify fallback behavior when calling s2a.NewS2aDialTLSContextFunc().
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// It passes in a custom fallback dialer and server address to use after dialing with S2A fails.
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// s2a.NewS2aDialTLSContextFunc() ignores the other FallbackClientHandshakeFunc field.
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FallbackDialer *FallbackDialer
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}
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// FallbackDialer contains a fallback tls.Dialer and a server address to connect to.
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type FallbackDialer struct {
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// Dialer specifies a fallback tls.Dialer.
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Dialer *tls.Dialer
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// ServerAddr is used by Dialer to establish fallback connection.
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ServerAddr string
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}
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// DefaultClientOptions returns the default client options.
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func DefaultClientOptions(s2aAddress string) *ClientOptions {
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return &ClientOptions{
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S2AAddress: s2aAddress,
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VerificationMode: ConnectToGoogle,
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}
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}
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// ServerOptions contains the server-side options used to establish a secure
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// channel using the S2A handshaker service.
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type ServerOptions struct {
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// LocalIdentities is the list of local identities that may be assumed by
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// the server. If no local identity is specified, then the S2A chooses a
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// default local identity, if one exists.
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LocalIdentities []Identity
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// S2AAddress is the address of the S2A.
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S2AAddress string
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// Optional transport credentials.
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// If set, this will be used for the gRPC connection to the S2A server.
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TransportCreds credentials.TransportCredentials
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// If true, enables the use of legacy S2Av1.
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EnableLegacyMode bool
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// VerificationMode specifies the mode that S2A must use to verify the
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// peer certificate chain.
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VerificationMode VerificationModeType
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// Generates an S2AStream interface for talking to the S2A server.
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getS2AStream func(ctx context.Context, s2av2Address string) (stream.S2AStream, error)
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}
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// DefaultServerOptions returns the default server options.
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func DefaultServerOptions(s2aAddress string) *ServerOptions {
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return &ServerOptions{
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S2AAddress: s2aAddress,
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VerificationMode: ConnectToGoogle,
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}
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}
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func toProtoIdentity(identity Identity) (*s2apb.Identity, error) {
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if identity == nil {
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return nil, nil
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}
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switch id := identity.(type) {
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case *spiffeID:
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return &s2apb.Identity{IdentityOneof: &s2apb.Identity_SpiffeId{SpiffeId: id.Name()}}, nil
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case *hostname:
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return &s2apb.Identity{IdentityOneof: &s2apb.Identity_Hostname{Hostname: id.Name()}}, nil
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case *uid:
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return &s2apb.Identity{IdentityOneof: &s2apb.Identity_Uid{Uid: id.Name()}}, nil
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default:
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return nil, errors.New("unrecognized identity type")
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}
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}
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