peridot/vendor/github.com/google/s2a-go/internal/handshaker/handshaker.go

439 lines
16 KiB
Go
Raw Normal View History

/*
*
* Copyright 2021 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package handshaker communicates with the S2A handshaker service.
package handshaker
import (
"context"
"errors"
"fmt"
"io"
"net"
"sync"
"github.com/google/s2a-go/internal/authinfo"
commonpb "github.com/google/s2a-go/internal/proto/common_go_proto"
s2apb "github.com/google/s2a-go/internal/proto/s2a_go_proto"
"github.com/google/s2a-go/internal/record"
"github.com/google/s2a-go/internal/tokenmanager"
grpc "google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/credentials"
"google.golang.org/grpc/grpclog"
)
var (
// appProtocol contains the application protocol accepted by the handshaker.
appProtocol = "grpc"
// frameLimit is the maximum size of a frame in bytes.
frameLimit = 1024 * 64
// peerNotRespondingError is the error thrown when the peer doesn't respond.
errPeerNotResponding = errors.New("peer is not responding and re-connection should be attempted")
)
// Handshaker defines a handshaker interface.
type Handshaker interface {
// ClientHandshake starts and completes a TLS handshake from the client side,
// and returns a secure connection along with additional auth information.
ClientHandshake(ctx context.Context) (net.Conn, credentials.AuthInfo, error)
// ServerHandshake starts and completes a TLS handshake from the server side,
// and returns a secure connection along with additional auth information.
ServerHandshake(ctx context.Context) (net.Conn, credentials.AuthInfo, error)
// Close terminates the Handshaker. It should be called when the handshake
// is complete.
Close() error
}
// ClientHandshakerOptions contains the options needed to configure the S2A
// handshaker service on the client-side.
type ClientHandshakerOptions struct {
// MinTLSVersion specifies the min TLS version supported by the client.
MinTLSVersion commonpb.TLSVersion
// MaxTLSVersion specifies the max TLS version supported by the client.
MaxTLSVersion commonpb.TLSVersion
// TLSCiphersuites is the ordered list of ciphersuites supported by the
// client.
TLSCiphersuites []commonpb.Ciphersuite
// TargetIdentities contains a list of allowed server identities. One of the
// target identities should match the peer identity in the handshake
// result; otherwise, the handshake fails.
TargetIdentities []*commonpb.Identity
// LocalIdentity is the local identity of the client application. If none is
// provided, then the S2A will choose the default identity.
LocalIdentity *commonpb.Identity
// TargetName is the allowed server name, which may be used for server
// authorization check by the S2A if it is provided.
TargetName string
// EnsureProcessSessionTickets allows users to wait and ensure that all
// available session tickets are sent to S2A before a process completes.
EnsureProcessSessionTickets *sync.WaitGroup
}
// ServerHandshakerOptions contains the options needed to configure the S2A
// handshaker service on the server-side.
type ServerHandshakerOptions struct {
// MinTLSVersion specifies the min TLS version supported by the server.
MinTLSVersion commonpb.TLSVersion
// MaxTLSVersion specifies the max TLS version supported by the server.
MaxTLSVersion commonpb.TLSVersion
// TLSCiphersuites is the ordered list of ciphersuites supported by the
// server.
TLSCiphersuites []commonpb.Ciphersuite
// LocalIdentities is the list of local identities that may be assumed by
// the server. If no local identity is specified, then the S2A chooses a
// default local identity.
LocalIdentities []*commonpb.Identity
}
// s2aHandshaker performs a TLS handshake using the S2A handshaker service.
type s2aHandshaker struct {
// stream is used to communicate with the S2A handshaker service.
stream s2apb.S2AService_SetUpSessionClient
// conn is the connection to the peer.
conn net.Conn
// clientOpts should be non-nil iff the handshaker is client-side.
clientOpts *ClientHandshakerOptions
// serverOpts should be non-nil iff the handshaker is server-side.
serverOpts *ServerHandshakerOptions
// isClient determines if the handshaker is client or server side.
isClient bool
// hsAddr stores the address of the S2A handshaker service.
hsAddr string
// tokenManager manages access tokens for authenticating to S2A.
tokenManager tokenmanager.AccessTokenManager
// localIdentities is the set of local identities for whom the
// tokenManager should fetch a token when preparing a request to be
// sent to S2A.
localIdentities []*commonpb.Identity
}
// NewClientHandshaker creates an s2aHandshaker instance that performs a
// client-side TLS handshake using the S2A handshaker service.
func NewClientHandshaker(ctx context.Context, conn *grpc.ClientConn, c net.Conn, hsAddr string, opts *ClientHandshakerOptions) (Handshaker, error) {
stream, err := s2apb.NewS2AServiceClient(conn).SetUpSession(ctx, grpc.WaitForReady(true))
if err != nil {
return nil, err
}
tokenManager, err := tokenmanager.NewSingleTokenAccessTokenManager()
if err != nil {
grpclog.Infof("failed to create single token access token manager: %v", err)
}
return newClientHandshaker(stream, c, hsAddr, opts, tokenManager), nil
}
func newClientHandshaker(stream s2apb.S2AService_SetUpSessionClient, c net.Conn, hsAddr string, opts *ClientHandshakerOptions, tokenManager tokenmanager.AccessTokenManager) *s2aHandshaker {
var localIdentities []*commonpb.Identity
if opts != nil {
localIdentities = []*commonpb.Identity{opts.LocalIdentity}
}
return &s2aHandshaker{
stream: stream,
conn: c,
clientOpts: opts,
isClient: true,
hsAddr: hsAddr,
tokenManager: tokenManager,
localIdentities: localIdentities,
}
}
// NewServerHandshaker creates an s2aHandshaker instance that performs a
// server-side TLS handshake using the S2A handshaker service.
func NewServerHandshaker(ctx context.Context, conn *grpc.ClientConn, c net.Conn, hsAddr string, opts *ServerHandshakerOptions) (Handshaker, error) {
stream, err := s2apb.NewS2AServiceClient(conn).SetUpSession(ctx, grpc.WaitForReady(true))
if err != nil {
return nil, err
}
tokenManager, err := tokenmanager.NewSingleTokenAccessTokenManager()
if err != nil {
grpclog.Infof("failed to create single token access token manager: %v", err)
}
return newServerHandshaker(stream, c, hsAddr, opts, tokenManager), nil
}
func newServerHandshaker(stream s2apb.S2AService_SetUpSessionClient, c net.Conn, hsAddr string, opts *ServerHandshakerOptions, tokenManager tokenmanager.AccessTokenManager) *s2aHandshaker {
var localIdentities []*commonpb.Identity
if opts != nil {
localIdentities = opts.LocalIdentities
}
return &s2aHandshaker{
stream: stream,
conn: c,
serverOpts: opts,
isClient: false,
hsAddr: hsAddr,
tokenManager: tokenManager,
localIdentities: localIdentities,
}
}
// ClientHandshake performs a client-side TLS handshake using the S2A handshaker
// service. When complete, returns a TLS connection.
func (h *s2aHandshaker) ClientHandshake(_ context.Context) (net.Conn, credentials.AuthInfo, error) {
if !h.isClient {
return nil, nil, errors.New("only handshakers created using NewClientHandshaker can perform a client-side handshake")
}
// Extract the hostname from the target name. The target name is assumed to be an authority.
hostname, _, err := net.SplitHostPort(h.clientOpts.TargetName)
if err != nil {
// If the target name had no host port or could not be parsed, use it as is.
hostname = h.clientOpts.TargetName
}
// Prepare a client start message to send to the S2A handshaker service.
req := &s2apb.SessionReq{
ReqOneof: &s2apb.SessionReq_ClientStart{
ClientStart: &s2apb.ClientSessionStartReq{
ApplicationProtocols: []string{appProtocol},
MinTlsVersion: h.clientOpts.MinTLSVersion,
MaxTlsVersion: h.clientOpts.MaxTLSVersion,
TlsCiphersuites: h.clientOpts.TLSCiphersuites,
TargetIdentities: h.clientOpts.TargetIdentities,
LocalIdentity: h.clientOpts.LocalIdentity,
TargetName: hostname,
},
},
AuthMechanisms: h.getAuthMechanisms(),
}
conn, result, err := h.setUpSession(req)
if err != nil {
return nil, nil, err
}
authInfo, err := authinfo.NewS2AAuthInfo(result)
if err != nil {
return nil, nil, err
}
return conn, authInfo, nil
}
// ServerHandshake performs a server-side TLS handshake using the S2A handshaker
// service. When complete, returns a TLS connection.
func (h *s2aHandshaker) ServerHandshake(_ context.Context) (net.Conn, credentials.AuthInfo, error) {
if h.isClient {
return nil, nil, errors.New("only handshakers created using NewServerHandshaker can perform a server-side handshake")
}
p := make([]byte, frameLimit)
n, err := h.conn.Read(p)
if err != nil {
return nil, nil, err
}
// Prepare a server start message to send to the S2A handshaker service.
req := &s2apb.SessionReq{
ReqOneof: &s2apb.SessionReq_ServerStart{
ServerStart: &s2apb.ServerSessionStartReq{
ApplicationProtocols: []string{appProtocol},
MinTlsVersion: h.serverOpts.MinTLSVersion,
MaxTlsVersion: h.serverOpts.MaxTLSVersion,
TlsCiphersuites: h.serverOpts.TLSCiphersuites,
LocalIdentities: h.serverOpts.LocalIdentities,
InBytes: p[:n],
},
},
AuthMechanisms: h.getAuthMechanisms(),
}
conn, result, err := h.setUpSession(req)
if err != nil {
return nil, nil, err
}
authInfo, err := authinfo.NewS2AAuthInfo(result)
if err != nil {
return nil, nil, err
}
return conn, authInfo, nil
}
// setUpSession proxies messages between the peer and the S2A handshaker
// service.
func (h *s2aHandshaker) setUpSession(req *s2apb.SessionReq) (net.Conn, *s2apb.SessionResult, error) {
resp, err := h.accessHandshakerService(req)
if err != nil {
return nil, nil, err
}
// Check if the returned status is an error.
if resp.GetStatus() != nil {
if got, want := resp.GetStatus().Code, uint32(codes.OK); got != want {
return nil, nil, fmt.Errorf("%v", resp.GetStatus().Details)
}
}
// Calculate the extra unread bytes from the Session. Attempting to consume
// more than the bytes sent will throw an error.
var extra []byte
if req.GetServerStart() != nil {
if resp.GetBytesConsumed() > uint32(len(req.GetServerStart().GetInBytes())) {
return nil, nil, errors.New("handshaker service consumed bytes value is out-of-bounds")
}
extra = req.GetServerStart().GetInBytes()[resp.GetBytesConsumed():]
}
result, extra, err := h.processUntilDone(resp, extra)
if err != nil {
return nil, nil, err
}
if result.GetLocalIdentity() == nil {
return nil, nil, errors.New("local identity must be populated in session result")
}
// Create a new TLS record protocol using the Session Result.
newConn, err := record.NewConn(&record.ConnParameters{
NetConn: h.conn,
Ciphersuite: result.GetState().GetTlsCiphersuite(),
TLSVersion: result.GetState().GetTlsVersion(),
InTrafficSecret: result.GetState().GetInKey(),
OutTrafficSecret: result.GetState().GetOutKey(),
UnusedBuf: extra,
InSequence: result.GetState().GetInSequence(),
OutSequence: result.GetState().GetOutSequence(),
HSAddr: h.hsAddr,
ConnectionID: result.GetState().GetConnectionId(),
LocalIdentity: result.GetLocalIdentity(),
EnsureProcessSessionTickets: h.ensureProcessSessionTickets(),
})
if err != nil {
return nil, nil, err
}
return newConn, result, nil
}
func (h *s2aHandshaker) ensureProcessSessionTickets() *sync.WaitGroup {
if h.clientOpts == nil {
return nil
}
return h.clientOpts.EnsureProcessSessionTickets
}
// accessHandshakerService sends the session request to the S2A handshaker
// service and returns the session response.
func (h *s2aHandshaker) accessHandshakerService(req *s2apb.SessionReq) (*s2apb.SessionResp, error) {
if err := h.stream.Send(req); err != nil {
return nil, err
}
resp, err := h.stream.Recv()
if err != nil {
return nil, err
}
return resp, nil
}
// processUntilDone continues proxying messages between the peer and the S2A
// handshaker service until the handshaker service returns the SessionResult at
// the end of the handshake or an error occurs.
func (h *s2aHandshaker) processUntilDone(resp *s2apb.SessionResp, unusedBytes []byte) (*s2apb.SessionResult, []byte, error) {
for {
if len(resp.OutFrames) > 0 {
if _, err := h.conn.Write(resp.OutFrames); err != nil {
return nil, nil, err
}
}
if resp.Result != nil {
return resp.Result, unusedBytes, nil
}
buf := make([]byte, frameLimit)
n, err := h.conn.Read(buf)
if err != nil && err != io.EOF {
return nil, nil, err
}
// If there is nothing to send to the handshaker service and nothing is
// received from the peer, then we are stuck. This covers the case when
// the peer is not responding. Note that handshaker service connection
// issues are caught in accessHandshakerService before we even get
// here.
if len(resp.OutFrames) == 0 && n == 0 {
return nil, nil, errPeerNotResponding
}
// Append extra bytes from the previous interaction with the handshaker
// service with the current buffer read from conn.
p := append(unusedBytes, buf[:n]...)
// From here on, p and unusedBytes point to the same slice.
resp, err = h.accessHandshakerService(&s2apb.SessionReq{
ReqOneof: &s2apb.SessionReq_Next{
Next: &s2apb.SessionNextReq{
InBytes: p,
},
},
AuthMechanisms: h.getAuthMechanisms(),
})
if err != nil {
return nil, nil, err
}
// Cache the local identity returned by S2A, if it is populated. This
// overwrites any existing local identities. This is done because, once the
// S2A has selected a local identity, then only that local identity should
// be asserted in future requests until the end of the current handshake.
if resp.GetLocalIdentity() != nil {
h.localIdentities = []*commonpb.Identity{resp.GetLocalIdentity()}
}
// Set unusedBytes based on the handshaker service response.
if resp.GetBytesConsumed() > uint32(len(p)) {
return nil, nil, errors.New("handshaker service consumed bytes value is out-of-bounds")
}
unusedBytes = p[resp.GetBytesConsumed():]
}
}
// Close shuts down the handshaker and the stream to the S2A handshaker service
// when the handshake is complete. It should be called when the caller obtains
// the secure connection at the end of the handshake.
func (h *s2aHandshaker) Close() error {
return h.stream.CloseSend()
}
func (h *s2aHandshaker) getAuthMechanisms() []*s2apb.AuthenticationMechanism {
if h.tokenManager == nil {
return nil
}
// First handle the special case when no local identities have been provided
// by the application. In this case, an AuthenticationMechanism with no local
// identity will be sent.
if len(h.localIdentities) == 0 {
token, err := h.tokenManager.DefaultToken()
if err != nil {
grpclog.Infof("unable to get token for empty local identity: %v", err)
return nil
}
return []*s2apb.AuthenticationMechanism{
{
MechanismOneof: &s2apb.AuthenticationMechanism_Token{
Token: token,
},
},
}
}
// Next, handle the case where the application (or the S2A) has provided
// one or more local identities.
var authMechanisms []*s2apb.AuthenticationMechanism
for _, localIdentity := range h.localIdentities {
token, err := h.tokenManager.Token(localIdentity)
if err != nil {
grpclog.Infof("unable to get token for local identity %v: %v", localIdentity, err)
continue
}
authMechanism := &s2apb.AuthenticationMechanism{
Identity: localIdentity,
MechanismOneof: &s2apb.AuthenticationMechanism_Token{
Token: token,
},
}
authMechanisms = append(authMechanisms, authMechanism)
}
return authMechanisms
}