peridot/vendor/openapi.peridot.resf.org/peridotopenapi/model_inline_object_1.go

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/*
* peridot/proto/v1/batch.proto
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: version not set
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package peridotopenapi
import (
"encoding/json"
)
// InlineObject1 struct for InlineObject1
type InlineObject1 struct {
Builds *[]V1SubmitBuildRequest `json:"builds,omitempty"`
}
// NewInlineObject1 instantiates a new InlineObject1 object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewInlineObject1() *InlineObject1 {
this := InlineObject1{}
return &this
}
// NewInlineObject1WithDefaults instantiates a new InlineObject1 object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewInlineObject1WithDefaults() *InlineObject1 {
this := InlineObject1{}
return &this
}
// GetBuilds returns the Builds field value if set, zero value otherwise.
func (o *InlineObject1) GetBuilds() []V1SubmitBuildRequest {
if o == nil || o.Builds == nil {
var ret []V1SubmitBuildRequest
return ret
}
return *o.Builds
}
// GetBuildsOk returns a tuple with the Builds field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InlineObject1) GetBuildsOk() (*[]V1SubmitBuildRequest, bool) {
if o == nil || o.Builds == nil {
return nil, false
}
return o.Builds, true
}
// HasBuilds returns a boolean if a field has been set.
func (o *InlineObject1) HasBuilds() bool {
if o != nil && o.Builds != nil {
return true
}
return false
}
// SetBuilds gets a reference to the given []V1SubmitBuildRequest and assigns it to the Builds field.
func (o *InlineObject1) SetBuilds(v []V1SubmitBuildRequest) {
o.Builds = &v
}
func (o InlineObject1) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Builds != nil {
toSerialize["builds"] = o.Builds
}
return json.Marshal(toSerialize)
}
type NullableInlineObject1 struct {
value *InlineObject1
isSet bool
}
func (v NullableInlineObject1) Get() *InlineObject1 {
return v.value
}
func (v *NullableInlineObject1) Set(val *InlineObject1) {
v.value = val
v.isSet = true
}
func (v NullableInlineObject1) IsSet() bool {
return v.isSet
}
func (v *NullableInlineObject1) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInlineObject1(val *InlineObject1) *NullableInlineObject1 {
return &NullableInlineObject1{value: val, isSet: true}
}
func (v NullableInlineObject1) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInlineObject1) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}