mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-12-26 04:00:55 +00:00
281 lines
8 KiB
Go
281 lines
8 KiB
Go
|
/*
|
||
|
Copyright 2016 The Kubernetes Authors.
|
||
|
|
||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
you may not use this file except in compliance with the License.
|
||
|
You may obtain a copy of the License at
|
||
|
|
||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, software
|
||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
See the License for the specific language governing permissions and
|
||
|
limitations under the License.
|
||
|
*/
|
||
|
|
||
|
package workqueue
|
||
|
|
||
|
import (
|
||
|
"container/heap"
|
||
|
"sync"
|
||
|
"time"
|
||
|
|
||
|
"k8s.io/apimachinery/pkg/util/clock"
|
||
|
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
|
||
|
)
|
||
|
|
||
|
// DelayingInterface is an Interface that can Add an item at a later time. This makes it easier to
|
||
|
// requeue items after failures without ending up in a hot-loop.
|
||
|
type DelayingInterface interface {
|
||
|
Interface
|
||
|
// AddAfter adds an item to the workqueue after the indicated duration has passed
|
||
|
AddAfter(item interface{}, duration time.Duration)
|
||
|
}
|
||
|
|
||
|
// NewDelayingQueue constructs a new workqueue with delayed queuing ability
|
||
|
func NewDelayingQueue() DelayingInterface {
|
||
|
return NewDelayingQueueWithCustomClock(clock.RealClock{}, "")
|
||
|
}
|
||
|
|
||
|
// NewDelayingQueueWithCustomQueue constructs a new workqueue with ability to
|
||
|
// inject custom queue Interface instead of the default one
|
||
|
func NewDelayingQueueWithCustomQueue(q Interface, name string) DelayingInterface {
|
||
|
return newDelayingQueue(clock.RealClock{}, q, name)
|
||
|
}
|
||
|
|
||
|
// NewNamedDelayingQueue constructs a new named workqueue with delayed queuing ability
|
||
|
func NewNamedDelayingQueue(name string) DelayingInterface {
|
||
|
return NewDelayingQueueWithCustomClock(clock.RealClock{}, name)
|
||
|
}
|
||
|
|
||
|
// NewDelayingQueueWithCustomClock constructs a new named workqueue
|
||
|
// with ability to inject real or fake clock for testing purposes
|
||
|
func NewDelayingQueueWithCustomClock(clock clock.Clock, name string) DelayingInterface {
|
||
|
return newDelayingQueue(clock, NewNamed(name), name)
|
||
|
}
|
||
|
|
||
|
func newDelayingQueue(clock clock.Clock, q Interface, name string) *delayingType {
|
||
|
ret := &delayingType{
|
||
|
Interface: q,
|
||
|
clock: clock,
|
||
|
heartbeat: clock.NewTicker(maxWait),
|
||
|
stopCh: make(chan struct{}),
|
||
|
waitingForAddCh: make(chan *waitFor, 1000),
|
||
|
metrics: newRetryMetrics(name),
|
||
|
}
|
||
|
|
||
|
go ret.waitingLoop()
|
||
|
return ret
|
||
|
}
|
||
|
|
||
|
// delayingType wraps an Interface and provides delayed re-enquing
|
||
|
type delayingType struct {
|
||
|
Interface
|
||
|
|
||
|
// clock tracks time for delayed firing
|
||
|
clock clock.Clock
|
||
|
|
||
|
// stopCh lets us signal a shutdown to the waiting loop
|
||
|
stopCh chan struct{}
|
||
|
// stopOnce guarantees we only signal shutdown a single time
|
||
|
stopOnce sync.Once
|
||
|
|
||
|
// heartbeat ensures we wait no more than maxWait before firing
|
||
|
heartbeat clock.Ticker
|
||
|
|
||
|
// waitingForAddCh is a buffered channel that feeds waitingForAdd
|
||
|
waitingForAddCh chan *waitFor
|
||
|
|
||
|
// metrics counts the number of retries
|
||
|
metrics retryMetrics
|
||
|
}
|
||
|
|
||
|
// waitFor holds the data to add and the time it should be added
|
||
|
type waitFor struct {
|
||
|
data t
|
||
|
readyAt time.Time
|
||
|
// index in the priority queue (heap)
|
||
|
index int
|
||
|
}
|
||
|
|
||
|
// waitForPriorityQueue implements a priority queue for waitFor items.
|
||
|
//
|
||
|
// waitForPriorityQueue implements heap.Interface. The item occurring next in
|
||
|
// time (i.e., the item with the smallest readyAt) is at the root (index 0).
|
||
|
// Peek returns this minimum item at index 0. Pop returns the minimum item after
|
||
|
// it has been removed from the queue and placed at index Len()-1 by
|
||
|
// container/heap. Push adds an item at index Len(), and container/heap
|
||
|
// percolates it into the correct location.
|
||
|
type waitForPriorityQueue []*waitFor
|
||
|
|
||
|
func (pq waitForPriorityQueue) Len() int {
|
||
|
return len(pq)
|
||
|
}
|
||
|
func (pq waitForPriorityQueue) Less(i, j int) bool {
|
||
|
return pq[i].readyAt.Before(pq[j].readyAt)
|
||
|
}
|
||
|
func (pq waitForPriorityQueue) Swap(i, j int) {
|
||
|
pq[i], pq[j] = pq[j], pq[i]
|
||
|
pq[i].index = i
|
||
|
pq[j].index = j
|
||
|
}
|
||
|
|
||
|
// Push adds an item to the queue. Push should not be called directly; instead,
|
||
|
// use `heap.Push`.
|
||
|
func (pq *waitForPriorityQueue) Push(x interface{}) {
|
||
|
n := len(*pq)
|
||
|
item := x.(*waitFor)
|
||
|
item.index = n
|
||
|
*pq = append(*pq, item)
|
||
|
}
|
||
|
|
||
|
// Pop removes an item from the queue. Pop should not be called directly;
|
||
|
// instead, use `heap.Pop`.
|
||
|
func (pq *waitForPriorityQueue) Pop() interface{} {
|
||
|
n := len(*pq)
|
||
|
item := (*pq)[n-1]
|
||
|
item.index = -1
|
||
|
*pq = (*pq)[0:(n - 1)]
|
||
|
return item
|
||
|
}
|
||
|
|
||
|
// Peek returns the item at the beginning of the queue, without removing the
|
||
|
// item or otherwise mutating the queue. It is safe to call directly.
|
||
|
func (pq waitForPriorityQueue) Peek() interface{} {
|
||
|
return pq[0]
|
||
|
}
|
||
|
|
||
|
// ShutDown stops the queue. After the queue drains, the returned shutdown bool
|
||
|
// on Get() will be true. This method may be invoked more than once.
|
||
|
func (q *delayingType) ShutDown() {
|
||
|
q.stopOnce.Do(func() {
|
||
|
q.Interface.ShutDown()
|
||
|
close(q.stopCh)
|
||
|
q.heartbeat.Stop()
|
||
|
})
|
||
|
}
|
||
|
|
||
|
// AddAfter adds the given item to the work queue after the given delay
|
||
|
func (q *delayingType) AddAfter(item interface{}, duration time.Duration) {
|
||
|
// don't add if we're already shutting down
|
||
|
if q.ShuttingDown() {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
q.metrics.retry()
|
||
|
|
||
|
// immediately add things with no delay
|
||
|
if duration <= 0 {
|
||
|
q.Add(item)
|
||
|
return
|
||
|
}
|
||
|
|
||
|
select {
|
||
|
case <-q.stopCh:
|
||
|
// unblock if ShutDown() is called
|
||
|
case q.waitingForAddCh <- &waitFor{data: item, readyAt: q.clock.Now().Add(duration)}:
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// maxWait keeps a max bound on the wait time. It's just insurance against weird things happening.
|
||
|
// Checking the queue every 10 seconds isn't expensive and we know that we'll never end up with an
|
||
|
// expired item sitting for more than 10 seconds.
|
||
|
const maxWait = 10 * time.Second
|
||
|
|
||
|
// waitingLoop runs until the workqueue is shutdown and keeps a check on the list of items to be added.
|
||
|
func (q *delayingType) waitingLoop() {
|
||
|
defer utilruntime.HandleCrash()
|
||
|
|
||
|
// Make a placeholder channel to use when there are no items in our list
|
||
|
never := make(<-chan time.Time)
|
||
|
|
||
|
// Make a timer that expires when the item at the head of the waiting queue is ready
|
||
|
var nextReadyAtTimer clock.Timer
|
||
|
|
||
|
waitingForQueue := &waitForPriorityQueue{}
|
||
|
heap.Init(waitingForQueue)
|
||
|
|
||
|
waitingEntryByData := map[t]*waitFor{}
|
||
|
|
||
|
for {
|
||
|
if q.Interface.ShuttingDown() {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
now := q.clock.Now()
|
||
|
|
||
|
// Add ready entries
|
||
|
for waitingForQueue.Len() > 0 {
|
||
|
entry := waitingForQueue.Peek().(*waitFor)
|
||
|
if entry.readyAt.After(now) {
|
||
|
break
|
||
|
}
|
||
|
|
||
|
entry = heap.Pop(waitingForQueue).(*waitFor)
|
||
|
q.Add(entry.data)
|
||
|
delete(waitingEntryByData, entry.data)
|
||
|
}
|
||
|
|
||
|
// Set up a wait for the first item's readyAt (if one exists)
|
||
|
nextReadyAt := never
|
||
|
if waitingForQueue.Len() > 0 {
|
||
|
if nextReadyAtTimer != nil {
|
||
|
nextReadyAtTimer.Stop()
|
||
|
}
|
||
|
entry := waitingForQueue.Peek().(*waitFor)
|
||
|
nextReadyAtTimer = q.clock.NewTimer(entry.readyAt.Sub(now))
|
||
|
nextReadyAt = nextReadyAtTimer.C()
|
||
|
}
|
||
|
|
||
|
select {
|
||
|
case <-q.stopCh:
|
||
|
return
|
||
|
|
||
|
case <-q.heartbeat.C():
|
||
|
// continue the loop, which will add ready items
|
||
|
|
||
|
case <-nextReadyAt:
|
||
|
// continue the loop, which will add ready items
|
||
|
|
||
|
case waitEntry := <-q.waitingForAddCh:
|
||
|
if waitEntry.readyAt.After(q.clock.Now()) {
|
||
|
insert(waitingForQueue, waitingEntryByData, waitEntry)
|
||
|
} else {
|
||
|
q.Add(waitEntry.data)
|
||
|
}
|
||
|
|
||
|
drained := false
|
||
|
for !drained {
|
||
|
select {
|
||
|
case waitEntry := <-q.waitingForAddCh:
|
||
|
if waitEntry.readyAt.After(q.clock.Now()) {
|
||
|
insert(waitingForQueue, waitingEntryByData, waitEntry)
|
||
|
} else {
|
||
|
q.Add(waitEntry.data)
|
||
|
}
|
||
|
default:
|
||
|
drained = true
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// insert adds the entry to the priority queue, or updates the readyAt if it already exists in the queue
|
||
|
func insert(q *waitForPriorityQueue, knownEntries map[t]*waitFor, entry *waitFor) {
|
||
|
// if the entry already exists, update the time only if it would cause the item to be queued sooner
|
||
|
existing, exists := knownEntries[entry.data]
|
||
|
if exists {
|
||
|
if existing.readyAt.After(entry.readyAt) {
|
||
|
existing.readyAt = entry.readyAt
|
||
|
heap.Fix(q, existing.index)
|
||
|
}
|
||
|
|
||
|
return
|
||
|
}
|
||
|
|
||
|
heap.Push(q, entry)
|
||
|
knownEntries[entry.data] = entry
|
||
|
}
|