/* * peridot/proto/v1/batch.proto * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * API version: version not set */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package peridotopenapi import ( "encoding/json" ) // V1GetBuildBatchResponse struct for V1GetBuildBatchResponse type V1GetBuildBatchResponse struct { Builds *[]V1Build `json:"builds,omitempty"` Pending *int32 `json:"pending,omitempty"` Running *int32 `json:"running,omitempty"` Succeeded *int32 `json:"succeeded,omitempty"` Failed *int32 `json:"failed,omitempty"` Canceled *int32 `json:"canceled,omitempty"` Total *string `json:"total,omitempty"` Size *int32 `json:"size,omitempty"` Page *int32 `json:"page,omitempty"` } // NewV1GetBuildBatchResponse instantiates a new V1GetBuildBatchResponse object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewV1GetBuildBatchResponse() *V1GetBuildBatchResponse { this := V1GetBuildBatchResponse{} return &this } // NewV1GetBuildBatchResponseWithDefaults instantiates a new V1GetBuildBatchResponse object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewV1GetBuildBatchResponseWithDefaults() *V1GetBuildBatchResponse { this := V1GetBuildBatchResponse{} return &this } // GetBuilds returns the Builds field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetBuilds() []V1Build { if o == nil || o.Builds == nil { var ret []V1Build return ret } return *o.Builds } // GetBuildsOk returns a tuple with the Builds field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetBuildsOk() (*[]V1Build, bool) { if o == nil || o.Builds == nil { return nil, false } return o.Builds, true } // HasBuilds returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasBuilds() bool { if o != nil && o.Builds != nil { return true } return false } // SetBuilds gets a reference to the given []V1Build and assigns it to the Builds field. func (o *V1GetBuildBatchResponse) SetBuilds(v []V1Build) { o.Builds = &v } // GetPending returns the Pending field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetPending() int32 { if o == nil || o.Pending == nil { var ret int32 return ret } return *o.Pending } // GetPendingOk returns a tuple with the Pending field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetPendingOk() (*int32, bool) { if o == nil || o.Pending == nil { return nil, false } return o.Pending, true } // HasPending returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasPending() bool { if o != nil && o.Pending != nil { return true } return false } // SetPending gets a reference to the given int32 and assigns it to the Pending field. func (o *V1GetBuildBatchResponse) SetPending(v int32) { o.Pending = &v } // GetRunning returns the Running field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetRunning() int32 { if o == nil || o.Running == nil { var ret int32 return ret } return *o.Running } // GetRunningOk returns a tuple with the Running field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetRunningOk() (*int32, bool) { if o == nil || o.Running == nil { return nil, false } return o.Running, true } // HasRunning returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasRunning() bool { if o != nil && o.Running != nil { return true } return false } // SetRunning gets a reference to the given int32 and assigns it to the Running field. func (o *V1GetBuildBatchResponse) SetRunning(v int32) { o.Running = &v } // GetSucceeded returns the Succeeded field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetSucceeded() int32 { if o == nil || o.Succeeded == nil { var ret int32 return ret } return *o.Succeeded } // GetSucceededOk returns a tuple with the Succeeded field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetSucceededOk() (*int32, bool) { if o == nil || o.Succeeded == nil { return nil, false } return o.Succeeded, true } // HasSucceeded returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasSucceeded() bool { if o != nil && o.Succeeded != nil { return true } return false } // SetSucceeded gets a reference to the given int32 and assigns it to the Succeeded field. func (o *V1GetBuildBatchResponse) SetSucceeded(v int32) { o.Succeeded = &v } // GetFailed returns the Failed field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetFailed() int32 { if o == nil || o.Failed == nil { var ret int32 return ret } return *o.Failed } // GetFailedOk returns a tuple with the Failed field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetFailedOk() (*int32, bool) { if o == nil || o.Failed == nil { return nil, false } return o.Failed, true } // HasFailed returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasFailed() bool { if o != nil && o.Failed != nil { return true } return false } // SetFailed gets a reference to the given int32 and assigns it to the Failed field. func (o *V1GetBuildBatchResponse) SetFailed(v int32) { o.Failed = &v } // GetCanceled returns the Canceled field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetCanceled() int32 { if o == nil || o.Canceled == nil { var ret int32 return ret } return *o.Canceled } // GetCanceledOk returns a tuple with the Canceled field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetCanceledOk() (*int32, bool) { if o == nil || o.Canceled == nil { return nil, false } return o.Canceled, true } // HasCanceled returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasCanceled() bool { if o != nil && o.Canceled != nil { return true } return false } // SetCanceled gets a reference to the given int32 and assigns it to the Canceled field. func (o *V1GetBuildBatchResponse) SetCanceled(v int32) { o.Canceled = &v } // GetTotal returns the Total field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetTotal() string { if o == nil || o.Total == nil { var ret string return ret } return *o.Total } // GetTotalOk returns a tuple with the Total field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetTotalOk() (*string, bool) { if o == nil || o.Total == nil { return nil, false } return o.Total, true } // HasTotal returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasTotal() bool { if o != nil && o.Total != nil { return true } return false } // SetTotal gets a reference to the given string and assigns it to the Total field. func (o *V1GetBuildBatchResponse) SetTotal(v string) { o.Total = &v } // GetSize returns the Size field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetSize() int32 { if o == nil || o.Size == nil { var ret int32 return ret } return *o.Size } // GetSizeOk returns a tuple with the Size field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetSizeOk() (*int32, bool) { if o == nil || o.Size == nil { return nil, false } return o.Size, true } // HasSize returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasSize() bool { if o != nil && o.Size != nil { return true } return false } // SetSize gets a reference to the given int32 and assigns it to the Size field. func (o *V1GetBuildBatchResponse) SetSize(v int32) { o.Size = &v } // GetPage returns the Page field value if set, zero value otherwise. func (o *V1GetBuildBatchResponse) GetPage() int32 { if o == nil || o.Page == nil { var ret int32 return ret } return *o.Page } // GetPageOk returns a tuple with the Page field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1GetBuildBatchResponse) GetPageOk() (*int32, bool) { if o == nil || o.Page == nil { return nil, false } return o.Page, true } // HasPage returns a boolean if a field has been set. func (o *V1GetBuildBatchResponse) HasPage() bool { if o != nil && o.Page != nil { return true } return false } // SetPage gets a reference to the given int32 and assigns it to the Page field. func (o *V1GetBuildBatchResponse) SetPage(v int32) { o.Page = &v } func (o V1GetBuildBatchResponse) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Builds != nil { toSerialize["builds"] = o.Builds } if o.Pending != nil { toSerialize["pending"] = o.Pending } if o.Running != nil { toSerialize["running"] = o.Running } if o.Succeeded != nil { toSerialize["succeeded"] = o.Succeeded } if o.Failed != nil { toSerialize["failed"] = o.Failed } if o.Canceled != nil { toSerialize["canceled"] = o.Canceled } if o.Total != nil { toSerialize["total"] = o.Total } if o.Size != nil { toSerialize["size"] = o.Size } if o.Page != nil { toSerialize["page"] = o.Page } return json.Marshal(toSerialize) } type NullableV1GetBuildBatchResponse struct { value *V1GetBuildBatchResponse isSet bool } func (v NullableV1GetBuildBatchResponse) Get() *V1GetBuildBatchResponse { return v.value } func (v *NullableV1GetBuildBatchResponse) Set(val *V1GetBuildBatchResponse) { v.value = val v.isSet = true } func (v NullableV1GetBuildBatchResponse) IsSet() bool { return v.isSet } func (v *NullableV1GetBuildBatchResponse) Unset() { v.value = nil v.isSet = false } func NewNullableV1GetBuildBatchResponse(val *V1GetBuildBatchResponse) *NullableV1GetBuildBatchResponse { return &NullableV1GetBuildBatchResponse{value: val, isSet: true} } func (v NullableV1GetBuildBatchResponse) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableV1GetBuildBatchResponse) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }