/* * peridot/proto/v1/batch.proto * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * API version: version not set */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package peridotopenapi import ( "encoding/json" ) // InlineObject1 struct for InlineObject1 type InlineObject1 struct { Builds *[]V1SubmitBuildRequest `json:"builds,omitempty"` } // NewInlineObject1 instantiates a new InlineObject1 object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewInlineObject1() *InlineObject1 { this := InlineObject1{} return &this } // NewInlineObject1WithDefaults instantiates a new InlineObject1 object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewInlineObject1WithDefaults() *InlineObject1 { this := InlineObject1{} return &this } // GetBuilds returns the Builds field value if set, zero value otherwise. func (o *InlineObject1) GetBuilds() []V1SubmitBuildRequest { if o == nil || o.Builds == nil { var ret []V1SubmitBuildRequest return ret } return *o.Builds } // GetBuildsOk returns a tuple with the Builds field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *InlineObject1) GetBuildsOk() (*[]V1SubmitBuildRequest, bool) { if o == nil || o.Builds == nil { return nil, false } return o.Builds, true } // HasBuilds returns a boolean if a field has been set. func (o *InlineObject1) HasBuilds() bool { if o != nil && o.Builds != nil { return true } return false } // SetBuilds gets a reference to the given []V1SubmitBuildRequest and assigns it to the Builds field. func (o *InlineObject1) SetBuilds(v []V1SubmitBuildRequest) { o.Builds = &v } func (o InlineObject1) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Builds != nil { toSerialize["builds"] = o.Builds } return json.Marshal(toSerialize) } type NullableInlineObject1 struct { value *InlineObject1 isSet bool } func (v NullableInlineObject1) Get() *InlineObject1 { return v.value } func (v *NullableInlineObject1) Set(val *InlineObject1) { v.value = val v.isSet = true } func (v NullableInlineObject1) IsSet() bool { return v.isSet } func (v *NullableInlineObject1) Unset() { v.value = nil v.isSet = false } func NewNullableInlineObject1(val *InlineObject1) *NullableInlineObject1 { return &NullableInlineObject1{value: val, isSet: true} } func (v NullableInlineObject1) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableInlineObject1) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }