/* * peridot/proto/v1/batch.proto * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * API version: version not set */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package peridotopenapi import ( "encoding/json" "time" ) // V1Build struct for V1Build type V1Build struct { Id *string `json:"id,omitempty"` CreatedAt *time.Time `json:"createdAt,omitempty"` Name *string `json:"name,omitempty"` ImportRevisions *[]V1ImportRevision `json:"importRevisions,omitempty"` TaskId *string `json:"taskId,omitempty"` Status *V1TaskStatus `json:"status,omitempty"` } // NewV1Build instantiates a new V1Build object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewV1Build() *V1Build { this := V1Build{} var status V1TaskStatus = UNSPECIFIED this.Status = &status return &this } // NewV1BuildWithDefaults instantiates a new V1Build object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewV1BuildWithDefaults() *V1Build { this := V1Build{} var status V1TaskStatus = UNSPECIFIED this.Status = &status return &this } // GetId returns the Id field value if set, zero value otherwise. func (o *V1Build) GetId() string { if o == nil || o.Id == nil { var ret string return ret } return *o.Id } // GetIdOk returns a tuple with the Id field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetIdOk() (*string, bool) { if o == nil || o.Id == nil { return nil, false } return o.Id, true } // HasId returns a boolean if a field has been set. func (o *V1Build) HasId() bool { if o != nil && o.Id != nil { return true } return false } // SetId gets a reference to the given string and assigns it to the Id field. func (o *V1Build) SetId(v string) { o.Id = &v } // GetCreatedAt returns the CreatedAt field value if set, zero value otherwise. func (o *V1Build) GetCreatedAt() time.Time { if o == nil || o.CreatedAt == nil { var ret time.Time return ret } return *o.CreatedAt } // GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetCreatedAtOk() (*time.Time, bool) { if o == nil || o.CreatedAt == nil { return nil, false } return o.CreatedAt, true } // HasCreatedAt returns a boolean if a field has been set. func (o *V1Build) HasCreatedAt() bool { if o != nil && o.CreatedAt != nil { return true } return false } // SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field. func (o *V1Build) SetCreatedAt(v time.Time) { o.CreatedAt = &v } // GetName returns the Name field value if set, zero value otherwise. func (o *V1Build) GetName() string { if o == nil || o.Name == nil { var ret string return ret } return *o.Name } // GetNameOk returns a tuple with the Name field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetNameOk() (*string, bool) { if o == nil || o.Name == nil { return nil, false } return o.Name, true } // HasName returns a boolean if a field has been set. func (o *V1Build) HasName() bool { if o != nil && o.Name != nil { return true } return false } // SetName gets a reference to the given string and assigns it to the Name field. func (o *V1Build) SetName(v string) { o.Name = &v } // GetImportRevisions returns the ImportRevisions field value if set, zero value otherwise. func (o *V1Build) GetImportRevisions() []V1ImportRevision { if o == nil || o.ImportRevisions == nil { var ret []V1ImportRevision return ret } return *o.ImportRevisions } // GetImportRevisionsOk returns a tuple with the ImportRevisions field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetImportRevisionsOk() (*[]V1ImportRevision, bool) { if o == nil || o.ImportRevisions == nil { return nil, false } return o.ImportRevisions, true } // HasImportRevisions returns a boolean if a field has been set. func (o *V1Build) HasImportRevisions() bool { if o != nil && o.ImportRevisions != nil { return true } return false } // SetImportRevisions gets a reference to the given []V1ImportRevision and assigns it to the ImportRevisions field. func (o *V1Build) SetImportRevisions(v []V1ImportRevision) { o.ImportRevisions = &v } // GetTaskId returns the TaskId field value if set, zero value otherwise. func (o *V1Build) GetTaskId() string { if o == nil || o.TaskId == nil { var ret string return ret } return *o.TaskId } // GetTaskIdOk returns a tuple with the TaskId field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetTaskIdOk() (*string, bool) { if o == nil || o.TaskId == nil { return nil, false } return o.TaskId, true } // HasTaskId returns a boolean if a field has been set. func (o *V1Build) HasTaskId() bool { if o != nil && o.TaskId != nil { return true } return false } // SetTaskId gets a reference to the given string and assigns it to the TaskId field. func (o *V1Build) SetTaskId(v string) { o.TaskId = &v } // GetStatus returns the Status field value if set, zero value otherwise. func (o *V1Build) GetStatus() V1TaskStatus { if o == nil || o.Status == nil { var ret V1TaskStatus return ret } return *o.Status } // GetStatusOk returns a tuple with the Status field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V1Build) GetStatusOk() (*V1TaskStatus, bool) { if o == nil || o.Status == nil { return nil, false } return o.Status, true } // HasStatus returns a boolean if a field has been set. func (o *V1Build) HasStatus() bool { if o != nil && o.Status != nil { return true } return false } // SetStatus gets a reference to the given V1TaskStatus and assigns it to the Status field. func (o *V1Build) SetStatus(v V1TaskStatus) { o.Status = &v } func (o V1Build) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Id != nil { toSerialize["id"] = o.Id } if o.CreatedAt != nil { toSerialize["createdAt"] = o.CreatedAt } if o.Name != nil { toSerialize["name"] = o.Name } if o.ImportRevisions != nil { toSerialize["importRevisions"] = o.ImportRevisions } if o.TaskId != nil { toSerialize["taskId"] = o.TaskId } if o.Status != nil { toSerialize["status"] = o.Status } return json.Marshal(toSerialize) } type NullableV1Build struct { value *V1Build isSet bool } func (v NullableV1Build) Get() *V1Build { return v.value } func (v *NullableV1Build) Set(val *V1Build) { v.value = val v.isSet = true } func (v NullableV1Build) IsSet() bool { return v.isSet } func (v *NullableV1Build) Unset() { v.value = nil v.isSet = false } func NewNullableV1Build(val *V1Build) *NullableV1Build { return &NullableV1Build{value: val, isSet: true} } func (v NullableV1Build) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableV1Build) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }