peridot/vendor/openapi.peridot.resf.org/peridotopenapi/model_rpc_status.go

188 lines
4.4 KiB
Go

/*
* peridot/proto/v1/batch.proto
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: version not set
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package peridotopenapi
import (
"encoding/json"
)
// RpcStatus struct for RpcStatus
type RpcStatus struct {
Code *int32 `json:"code,omitempty"`
Message *string `json:"message,omitempty"`
Details *[]ProtobufAny `json:"details,omitempty"`
}
// NewRpcStatus instantiates a new RpcStatus object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRpcStatus() *RpcStatus {
this := RpcStatus{}
return &this
}
// NewRpcStatusWithDefaults instantiates a new RpcStatus object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRpcStatusWithDefaults() *RpcStatus {
this := RpcStatus{}
return &this
}
// GetCode returns the Code field value if set, zero value otherwise.
func (o *RpcStatus) GetCode() int32 {
if o == nil || o.Code == nil {
var ret int32
return ret
}
return *o.Code
}
// GetCodeOk returns a tuple with the Code field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RpcStatus) GetCodeOk() (*int32, bool) {
if o == nil || o.Code == nil {
return nil, false
}
return o.Code, true
}
// HasCode returns a boolean if a field has been set.
func (o *RpcStatus) HasCode() bool {
if o != nil && o.Code != nil {
return true
}
return false
}
// SetCode gets a reference to the given int32 and assigns it to the Code field.
func (o *RpcStatus) SetCode(v int32) {
o.Code = &v
}
// GetMessage returns the Message field value if set, zero value otherwise.
func (o *RpcStatus) GetMessage() string {
if o == nil || o.Message == nil {
var ret string
return ret
}
return *o.Message
}
// GetMessageOk returns a tuple with the Message field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RpcStatus) GetMessageOk() (*string, bool) {
if o == nil || o.Message == nil {
return nil, false
}
return o.Message, true
}
// HasMessage returns a boolean if a field has been set.
func (o *RpcStatus) HasMessage() bool {
if o != nil && o.Message != nil {
return true
}
return false
}
// SetMessage gets a reference to the given string and assigns it to the Message field.
func (o *RpcStatus) SetMessage(v string) {
o.Message = &v
}
// GetDetails returns the Details field value if set, zero value otherwise.
func (o *RpcStatus) GetDetails() []ProtobufAny {
if o == nil || o.Details == nil {
var ret []ProtobufAny
return ret
}
return *o.Details
}
// GetDetailsOk returns a tuple with the Details field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RpcStatus) GetDetailsOk() (*[]ProtobufAny, bool) {
if o == nil || o.Details == nil {
return nil, false
}
return o.Details, true
}
// HasDetails returns a boolean if a field has been set.
func (o *RpcStatus) HasDetails() bool {
if o != nil && o.Details != nil {
return true
}
return false
}
// SetDetails gets a reference to the given []ProtobufAny and assigns it to the Details field.
func (o *RpcStatus) SetDetails(v []ProtobufAny) {
o.Details = &v
}
func (o RpcStatus) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Code != nil {
toSerialize["code"] = o.Code
}
if o.Message != nil {
toSerialize["message"] = o.Message
}
if o.Details != nil {
toSerialize["details"] = o.Details
}
return json.Marshal(toSerialize)
}
type NullableRpcStatus struct {
value *RpcStatus
isSet bool
}
func (v NullableRpcStatus) Get() *RpcStatus {
return v.value
}
func (v *NullableRpcStatus) Set(val *RpcStatus) {
v.value = val
v.isSet = true
}
func (v NullableRpcStatus) IsSet() bool {
return v.isSet
}
func (v *NullableRpcStatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRpcStatus(val *RpcStatus) *NullableRpcStatus {
return &NullableRpcStatus{value: val, isSet: true}
}
func (v NullableRpcStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRpcStatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}