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ad0f7a5305
Upgrade to Go 1.20.5, Hydra v2 SDK, rules-go v0.44.2 (with proper resolves), protobuf v25.3 and mass upgrade of Go dependencies.
279 lines
9.5 KiB
Go
279 lines
9.5 KiB
Go
/*
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*
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* Copyright 2023 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package idle contains a component for managing idleness (entering and exiting)
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// based on RPC activity.
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package idle
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import (
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"fmt"
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"math"
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"sync"
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"sync/atomic"
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"time"
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)
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// For overriding in unit tests.
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var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
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return time.AfterFunc(d, f)
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}
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// Enforcer is the functionality provided by grpc.ClientConn to enter
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// and exit from idle mode.
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type Enforcer interface {
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ExitIdleMode() error
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EnterIdleMode()
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}
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// Manager implements idleness detection and calls the configured Enforcer to
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// enter/exit idle mode when appropriate. Must be created by NewManager.
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type Manager struct {
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// State accessed atomically.
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lastCallEndTime int64 // Unix timestamp in nanos; time when the most recent RPC completed.
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activeCallsCount int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
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activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
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closed int32 // Boolean; True when the manager is closed.
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// Can be accessed without atomics or mutex since these are set at creation
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// time and read-only after that.
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enforcer Enforcer // Functionality provided by grpc.ClientConn.
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timeout time.Duration
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// idleMu is used to guarantee mutual exclusion in two scenarios:
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// - Opposing intentions:
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// - a: Idle timeout has fired and handleIdleTimeout() is trying to put
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// the channel in idle mode because the channel has been inactive.
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// - b: At the same time an RPC is made on the channel, and OnCallBegin()
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// is trying to prevent the channel from going idle.
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// - Competing intentions:
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// - The channel is in idle mode and there are multiple RPCs starting at
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// the same time, all trying to move the channel out of idle. Only one
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// of them should succeed in doing so, while the other RPCs should
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// piggyback on the first one and be successfully handled.
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idleMu sync.RWMutex
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actuallyIdle bool
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timer *time.Timer
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}
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// NewManager creates a new idleness manager implementation for the
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// given idle timeout. It begins in idle mode.
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func NewManager(enforcer Enforcer, timeout time.Duration) *Manager {
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return &Manager{
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enforcer: enforcer,
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timeout: timeout,
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actuallyIdle: true,
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activeCallsCount: -math.MaxInt32,
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}
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}
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// resetIdleTimerLocked resets the idle timer to the given duration. Called
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// when exiting idle mode or when the timer fires and we need to reset it.
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func (m *Manager) resetIdleTimerLocked(d time.Duration) {
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if m.isClosed() || m.timeout == 0 || m.actuallyIdle {
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return
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}
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// It is safe to ignore the return value from Reset() because this method is
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// only ever called from the timer callback or when exiting idle mode.
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if m.timer != nil {
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m.timer.Stop()
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}
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m.timer = timeAfterFunc(d, m.handleIdleTimeout)
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}
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func (m *Manager) resetIdleTimer(d time.Duration) {
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m.idleMu.Lock()
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defer m.idleMu.Unlock()
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m.resetIdleTimerLocked(d)
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}
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// handleIdleTimeout is the timer callback that is invoked upon expiry of the
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// configured idle timeout. The channel is considered inactive if there are no
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// ongoing calls and no RPC activity since the last time the timer fired.
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func (m *Manager) handleIdleTimeout() {
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if m.isClosed() {
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return
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}
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if atomic.LoadInt32(&m.activeCallsCount) > 0 {
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m.resetIdleTimer(m.timeout)
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return
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}
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// There has been activity on the channel since we last got here. Reset the
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// timer and return.
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if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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// Set the timer to fire after a duration of idle timeout, calculated
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// from the time the most recent RPC completed.
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atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0)
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m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime)-time.Now().UnixNano()) + m.timeout)
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return
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}
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// Now that we've checked that there has been no activity, attempt to enter
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// idle mode, which is very likely to succeed.
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if m.tryEnterIdleMode() {
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// Successfully entered idle mode. No timer needed until we exit idle.
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return
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}
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// Failed to enter idle mode due to a concurrent RPC that kept the channel
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// active, or because of an error from the channel. Undo the attempt to
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// enter idle, and reset the timer to try again later.
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m.resetIdleTimer(m.timeout)
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}
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// tryEnterIdleMode instructs the channel to enter idle mode. But before
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// that, it performs a last minute check to ensure that no new RPC has come in,
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// making the channel active.
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//
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// Return value indicates whether or not the channel moved to idle mode.
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//
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// Holds idleMu which ensures mutual exclusion with exitIdleMode.
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func (m *Manager) tryEnterIdleMode() bool {
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// Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin()
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// that the channel is either in idle mode or is trying to get there.
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if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) {
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// This CAS operation can fail if an RPC started after we checked for
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// activity in the timer handler, or one was ongoing from before the
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// last time the timer fired, or if a test is attempting to enter idle
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// mode without checking. In all cases, abort going into idle mode.
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return false
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}
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// N.B. if we fail to enter idle mode after this, we must re-add
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// math.MaxInt32 to m.activeCallsCount.
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m.idleMu.Lock()
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defer m.idleMu.Unlock()
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if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 {
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// We raced and lost to a new RPC. Very rare, but stop entering idle.
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atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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return false
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}
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if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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// A very short RPC could have come in (and also finished) after we
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// checked for calls count and activity in handleIdleTimeout(), but
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// before the CAS operation. So, we need to check for activity again.
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atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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return false
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}
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// No new RPCs have come in since we set the active calls count value to
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// -math.MaxInt32. And since we have the lock, it is safe to enter idle mode
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// unconditionally now.
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m.enforcer.EnterIdleMode()
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m.actuallyIdle = true
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return true
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}
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func (m *Manager) EnterIdleModeForTesting() {
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m.tryEnterIdleMode()
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}
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// OnCallBegin is invoked at the start of every RPC.
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func (m *Manager) OnCallBegin() error {
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if m.isClosed() {
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return nil
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}
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if atomic.AddInt32(&m.activeCallsCount, 1) > 0 {
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// Channel is not idle now. Set the activity bit and allow the call.
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atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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return nil
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}
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// Channel is either in idle mode or is in the process of moving to idle
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// mode. Attempt to exit idle mode to allow this RPC.
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if err := m.ExitIdleMode(); err != nil {
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// Undo the increment to calls count, and return an error causing the
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// RPC to fail.
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atomic.AddInt32(&m.activeCallsCount, -1)
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return err
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}
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atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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return nil
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}
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// ExitIdleMode instructs m to call the enforcer's ExitIdleMode and update m's
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// internal state.
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func (m *Manager) ExitIdleMode() error {
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// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
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m.idleMu.Lock()
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defer m.idleMu.Unlock()
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if m.isClosed() || !m.actuallyIdle {
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// This can happen in three scenarios:
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// - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
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// tryEnterIdleMode(). But before the latter could grab the lock, an RPC
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// came in and OnCallBegin() noticed that the calls count is negative.
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// - Channel is in idle mode, and multiple new RPCs come in at the same
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// time, all of them notice a negative calls count in OnCallBegin and get
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// here. The first one to get the lock would got the channel to exit idle.
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// - Channel is not in idle mode, and the user calls Connect which calls
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// m.ExitIdleMode.
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//
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// In any case, there is nothing to do here.
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return nil
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}
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if err := m.enforcer.ExitIdleMode(); err != nil {
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return fmt.Errorf("failed to exit idle mode: %w", err)
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}
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// Undo the idle entry process. This also respects any new RPC attempts.
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atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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m.actuallyIdle = false
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// Start a new timer to fire after the configured idle timeout.
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m.resetIdleTimerLocked(m.timeout)
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return nil
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}
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// OnCallEnd is invoked at the end of every RPC.
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func (m *Manager) OnCallEnd() {
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if m.isClosed() {
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return
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}
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// Record the time at which the most recent call finished.
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atomic.StoreInt64(&m.lastCallEndTime, time.Now().UnixNano())
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// Decrement the active calls count. This count can temporarily go negative
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// when the timer callback is in the process of moving the channel to idle
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// mode, but one or more RPCs come in and complete before the timer callback
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// can get done with the process of moving to idle mode.
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atomic.AddInt32(&m.activeCallsCount, -1)
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}
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func (m *Manager) isClosed() bool {
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return atomic.LoadInt32(&m.closed) == 1
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}
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func (m *Manager) Close() {
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atomic.StoreInt32(&m.closed, 1)
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m.idleMu.Lock()
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if m.timer != nil {
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m.timer.Stop()
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m.timer = nil
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}
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m.idleMu.Unlock()
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}
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