mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-11-25 06:31:25 +00:00
594 lines
21 KiB
Go
594 lines
21 KiB
Go
// The MIT License
|
|
//
|
|
// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
|
|
//
|
|
// Copyright (c) 2020 Uber Technologies, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
package internal
|
|
|
|
import (
|
|
"context"
|
|
"encoding/json"
|
|
"errors"
|
|
"fmt"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/pborman/uuid"
|
|
|
|
"go.temporal.io/sdk/internal/common/backoff"
|
|
)
|
|
|
|
type (
|
|
// SessionInfo contains information of a created session. For now, exported
|
|
// fields are SessionID and HostName.
|
|
// SessionID is a uuid generated when CreateSession() or RecreateSession()
|
|
// is called and can be used to uniquely identify a session.
|
|
// HostName specifies which host is executing the session
|
|
SessionInfo struct {
|
|
SessionID string
|
|
HostName string
|
|
resourceID string // hide from user for now
|
|
taskqueue string // resource specific taskqueue
|
|
sessionState sessionState
|
|
sessionCancelFunc CancelFunc // cancel func for the session context, used by both creation activity and user activities
|
|
completionCtx Context // context for executing the completion activity
|
|
}
|
|
|
|
// SessionOptions specifies metadata for a session.
|
|
// ExecutionTimeout: required, no default
|
|
// Specifies the maximum amount of time the session can run
|
|
// CreationTimeout: required, no default
|
|
// Specifies how long session creation can take before returning an error
|
|
// HeartbeatTimeout: optional, default 20s
|
|
// Specifies the heartbeat timeout. If heartbeat is not received by server
|
|
// within the timeout, the session will be declared as failed
|
|
SessionOptions struct {
|
|
ExecutionTimeout time.Duration
|
|
CreationTimeout time.Duration
|
|
HeartbeatTimeout time.Duration
|
|
}
|
|
|
|
recreateSessionParams struct {
|
|
Taskqueue string
|
|
}
|
|
|
|
sessionState int
|
|
|
|
sessionTokenBucket struct {
|
|
*sync.Cond
|
|
availableToken int
|
|
}
|
|
|
|
sessionEnvironment interface {
|
|
CreateSession(ctx context.Context, sessionID string) (<-chan struct{}, error)
|
|
CompleteSession(sessionID string)
|
|
AddSessionToken()
|
|
SignalCreationResponse(ctx context.Context, sessionID string) error
|
|
GetResourceSpecificTaskqueue() string
|
|
GetTokenBucket() *sessionTokenBucket
|
|
}
|
|
|
|
sessionEnvironmentImpl struct {
|
|
*sync.Mutex
|
|
doneChanMap map[string]chan struct{}
|
|
resourceID string
|
|
resourceSpecificTaskqueue string
|
|
sessionTokenBucket *sessionTokenBucket
|
|
}
|
|
|
|
sessionCreationResponse struct {
|
|
Taskqueue string
|
|
HostName string
|
|
ResourceID string
|
|
}
|
|
)
|
|
|
|
// Session State enum
|
|
const (
|
|
sessionStateOpen sessionState = iota
|
|
sessionStateFailed
|
|
sessionStateClosed
|
|
)
|
|
|
|
const (
|
|
sessionInfoContextKey contextKey = "sessionInfo"
|
|
sessionEnvironmentContextKey contextKey = "sessionEnvironment"
|
|
|
|
sessionCreationActivityName string = "internalSessionCreationActivity"
|
|
sessionCompletionActivityName string = "internalSessionCompletionActivity"
|
|
|
|
errTooManySessionsMsg string = "too many outstanding sessions"
|
|
|
|
defaultSessionHeartbeatTimeout = time.Second * 20
|
|
maxSessionHeartbeatInterval = time.Second * 10
|
|
)
|
|
|
|
var (
|
|
// ErrSessionFailed is the error returned when user tries to execute an activity but the
|
|
// session it belongs to has already failed
|
|
ErrSessionFailed = errors.New("session has failed")
|
|
errFoundExistingOpenSession = errors.New("found exisiting open session in the context")
|
|
)
|
|
|
|
// Note: Worker should be configured to process session. To do this, set the following
|
|
// fields in WorkerOptions:
|
|
// EnableSessionWorker: true
|
|
// SessionResourceID: The identifier of the resource consumed by sessions.
|
|
// It's the user's responsibility to ensure there's only one worker using this resourceID.
|
|
// This option is not available for now as automatic session reestablishing is not implemented.
|
|
// MaxConcurrentSessionExecutionSize: the maximum number of concurrently sessions the resource
|
|
// support. By default, 1000 is used.
|
|
|
|
// CreateSession creates a session and returns a new context which contains information
|
|
// of the created session. The session will be created on the taskqueue user specified in
|
|
// ActivityOptions. If none is specified, the default one will be used.
|
|
//
|
|
// CreationSession will fail in the following situations:
|
|
// 1. The context passed in already contains a session which is still open
|
|
// (not closed and failed).
|
|
// 2. All the workers are busy (number of sessions currently running on all the workers have reached
|
|
// MaxConcurrentSessionExecutionSize, which is specified when starting the workers) and session
|
|
// cannot be created within a specified timeout.
|
|
//
|
|
// If an activity is executed using the returned context, it's regarded as part of the
|
|
// session. All activities within the same session will be executed by the same worker.
|
|
// User still needs to handle the error returned when executing an activity. Session will
|
|
// not be marked as failed if an activity within it returns an error. Only when the worker
|
|
// executing the session is down, that session will be marked as failed. Executing an activity
|
|
// within a failed session will return ErrSessionFailed immediately without scheduling that activity.
|
|
//
|
|
// The returned session Context will be canceled if the session fails (worker died) or CompleteSession()
|
|
// is called. This means that in these two cases, all user activities scheduled using the returned session
|
|
// Context will also be canceled.
|
|
//
|
|
// If user wants to end a session since activity returns some error, use CompleteSession API below.
|
|
// New session can be created if necessary to retry the whole session.
|
|
//
|
|
// Example:
|
|
// so := &SessionOptions{
|
|
// ExecutionTimeout: time.Minute,
|
|
// CreationTimeout: time.Minute,
|
|
// }
|
|
// sessionCtx, err := CreateSession(ctx, so)
|
|
// if err != nil {
|
|
// // Creation failed. Wrong ctx or too many outstanding sessions.
|
|
// }
|
|
// defer CompleteSession(sessionCtx)
|
|
// err = ExecuteActivity(sessionCtx, someActivityFunc, activityInput).Get(sessionCtx, nil)
|
|
// if err == ErrSessionFailed {
|
|
// // Session has failed
|
|
// } else {
|
|
// // Handle activity error
|
|
// }
|
|
// ... // execute more activities using sessionCtx
|
|
func CreateSession(ctx Context, sessionOptions *SessionOptions) (Context, error) {
|
|
options := getActivityOptions(ctx)
|
|
baseTaskqueue := options.TaskQueueName
|
|
if baseTaskqueue == "" {
|
|
baseTaskqueue = options.OriginalTaskQueueName
|
|
}
|
|
return createSession(ctx, getCreationTaskqueue(baseTaskqueue), sessionOptions, true)
|
|
}
|
|
|
|
// RecreateSession recreate a session based on the sessionInfo passed in. Activities executed within
|
|
// the recreated session will be executed by the same worker as the previous session. RecreateSession()
|
|
// returns an error under the same situation as CreateSession() or the token passed in is invalid.
|
|
// It also has the same usage as CreateSession().
|
|
//
|
|
// The main usage of RecreateSession is for long sessions that are splited into multiple runs. At the end of
|
|
// one run, complete the current session, get recreateToken from sessionInfo by calling SessionInfo.GetRecreateToken()
|
|
// and pass the token to the next run. In the new run, session can be recreated using that token.
|
|
func RecreateSession(ctx Context, recreateToken []byte, sessionOptions *SessionOptions) (Context, error) {
|
|
recreateParams, err := deserializeRecreateToken(recreateToken)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to deserilalize recreate token: %v", err)
|
|
}
|
|
return createSession(ctx, recreateParams.Taskqueue, sessionOptions, true)
|
|
}
|
|
|
|
// CompleteSession completes a session. It releases worker resources, so other sessions can be created.
|
|
// CompleteSession won't do anything if the context passed in doesn't contain any session information or the
|
|
// session has already completed or failed.
|
|
//
|
|
// After a session has completed, user can continue to use the context, but the activities will be scheduled
|
|
// on the normal taskQueue (as user specified in ActivityOptions) and may be picked up by another worker since
|
|
// it's not in a session.
|
|
func CompleteSession(ctx Context) {
|
|
sessionInfo := getSessionInfo(ctx)
|
|
if sessionInfo == nil || sessionInfo.sessionState != sessionStateOpen {
|
|
return
|
|
}
|
|
|
|
// first cancel both the creation activity and all user activities
|
|
// this will cancel the ctx passed into this function
|
|
sessionInfo.sessionCancelFunc()
|
|
|
|
// then execute then completion activity using the completionCtx, which is not canceled.
|
|
completionCtx := WithActivityOptions(sessionInfo.completionCtx, ActivityOptions{
|
|
ScheduleToStartTimeout: time.Second * 3,
|
|
StartToCloseTimeout: time.Second * 3,
|
|
})
|
|
|
|
// even though the creation activity has been canceled, the session worker doesn't know. The worker will wait until
|
|
// next heartbeat to figure out that the workflow is completed and then release the resource. We need to make sure the
|
|
// completion activity is executed before the workflow exits.
|
|
// the taskqueue will be overrided to use the one stored in sessionInfo.
|
|
err := ExecuteActivity(completionCtx, sessionCompletionActivityName, sessionInfo.SessionID).Get(completionCtx, nil)
|
|
if err != nil {
|
|
GetLogger(completionCtx).Warn("Complete session activity failed", tagError, err)
|
|
}
|
|
|
|
sessionInfo.sessionState = sessionStateClosed
|
|
getWorkflowEnvironment(ctx).RemoveSession(sessionInfo.SessionID)
|
|
GetLogger(ctx).Debug("Completed session", "sessionID", sessionInfo.SessionID)
|
|
}
|
|
|
|
// GetSessionInfo returns the sessionInfo stored in the context. If there are multiple sessions in the context,
|
|
// (for example, the same context is used to create, complete, create another session. Then user found that the
|
|
// session has failed, and created a new one on it), the most recent sessionInfo will be returned.
|
|
//
|
|
// This API will return nil if there's no sessionInfo in the context.
|
|
func GetSessionInfo(ctx Context) *SessionInfo {
|
|
info := getSessionInfo(ctx)
|
|
if info == nil {
|
|
GetLogger(ctx).Warn("Context contains no session information")
|
|
}
|
|
return info
|
|
}
|
|
|
|
// GetRecreateToken returns the token needed to recreate a session. The returned value should be passed to
|
|
// RecreateSession() API.
|
|
func (s *SessionInfo) GetRecreateToken() []byte {
|
|
params := recreateSessionParams{
|
|
Taskqueue: s.taskqueue,
|
|
}
|
|
return mustSerializeRecreateToken(¶ms)
|
|
}
|
|
|
|
func getSessionInfo(ctx Context) *SessionInfo {
|
|
info := ctx.Value(sessionInfoContextKey)
|
|
if info == nil {
|
|
return nil
|
|
}
|
|
return info.(*SessionInfo)
|
|
}
|
|
|
|
func setSessionInfo(ctx Context, sessionInfo *SessionInfo) Context {
|
|
return WithValue(ctx, sessionInfoContextKey, sessionInfo)
|
|
}
|
|
|
|
func createSession(ctx Context, creationTaskqueue string, options *SessionOptions, retryable bool) (Context, error) {
|
|
logger := GetLogger(ctx)
|
|
logger.Debug("Start creating session")
|
|
if prevSessionInfo := getSessionInfo(ctx); prevSessionInfo != nil && prevSessionInfo.sessionState == sessionStateOpen {
|
|
return nil, errFoundExistingOpenSession
|
|
}
|
|
sessionID, err := generateSessionID(ctx)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
taskqueueChan := GetSignalChannel(ctx, sessionID) // use sessionID as channel name
|
|
// Retry is only needed when creating new session and the error returned is NewApplicationError(errTooManySessionsMsg)
|
|
retryPolicy := &RetryPolicy{
|
|
InitialInterval: time.Second,
|
|
BackoffCoefficient: 1.1,
|
|
MaximumInterval: time.Second * 10,
|
|
MaximumAttempts: 0,
|
|
}
|
|
|
|
heartbeatTimeout := defaultSessionHeartbeatTimeout
|
|
if options.HeartbeatTimeout != 0 {
|
|
heartbeatTimeout = options.HeartbeatTimeout
|
|
}
|
|
ao := ActivityOptions{
|
|
TaskQueue: creationTaskqueue,
|
|
ScheduleToStartTimeout: options.CreationTimeout,
|
|
StartToCloseTimeout: options.ExecutionTimeout,
|
|
HeartbeatTimeout: heartbeatTimeout,
|
|
}
|
|
if retryable {
|
|
ao.RetryPolicy = retryPolicy
|
|
}
|
|
|
|
sessionInfo := &SessionInfo{
|
|
SessionID: sessionID,
|
|
sessionState: sessionStateOpen,
|
|
}
|
|
completionCtx := setSessionInfo(ctx, sessionInfo)
|
|
sessionInfo.completionCtx = completionCtx
|
|
|
|
// create sessionCtx as a child ctx as the completionCtx for two reasons:
|
|
// 1. completionCtx still needs the session information
|
|
// 2. When completing session, we need to cancel both creation activity and all user activities, but
|
|
// we can't cancel the completionCtx.
|
|
sessionCtx, sessionCancelFunc := WithCancel(completionCtx)
|
|
creationCtx := WithActivityOptions(sessionCtx, ao)
|
|
creationFuture := ExecuteActivity(creationCtx, sessionCreationActivityName, sessionID)
|
|
|
|
var creationErr error
|
|
var creationResponse sessionCreationResponse
|
|
s := NewSelector(creationCtx)
|
|
s.AddReceive(taskqueueChan, func(c ReceiveChannel, more bool) {
|
|
c.Receive(creationCtx, &creationResponse)
|
|
})
|
|
s.AddFuture(creationFuture, func(f Future) {
|
|
// activity stoped before signal is received, must be creation timeout.
|
|
creationErr = f.Get(creationCtx, nil)
|
|
GetLogger(creationCtx).Debug("Failed to create session", "sessionID", sessionID, tagError, creationErr)
|
|
})
|
|
s.Select(creationCtx)
|
|
|
|
if creationErr != nil {
|
|
sessionCancelFunc()
|
|
return nil, creationErr
|
|
}
|
|
|
|
sessionInfo.taskqueue = creationResponse.Taskqueue
|
|
sessionInfo.resourceID = creationResponse.ResourceID
|
|
sessionInfo.HostName = creationResponse.HostName
|
|
sessionInfo.sessionCancelFunc = sessionCancelFunc
|
|
|
|
Go(creationCtx, func(creationCtx Context) {
|
|
err := creationFuture.Get(creationCtx, nil)
|
|
if err == nil {
|
|
return
|
|
}
|
|
var canceledErr *CanceledError
|
|
if !errors.As(err, &canceledErr) {
|
|
getWorkflowEnvironment(creationCtx).RemoveSession(sessionID)
|
|
GetLogger(creationCtx).Debug("Session failed", "sessionID", sessionID, tagError, err)
|
|
sessionInfo.sessionState = sessionStateFailed
|
|
sessionCancelFunc()
|
|
}
|
|
})
|
|
|
|
logger.Debug("Created session", "sessionID", sessionID)
|
|
getWorkflowEnvironment(ctx).AddSession(sessionInfo)
|
|
return sessionCtx, nil
|
|
}
|
|
|
|
func generateSessionID(ctx Context) (string, error) {
|
|
var sessionID string
|
|
err := SideEffect(ctx, func(ctx Context) interface{} {
|
|
return uuid.New()
|
|
}).Get(&sessionID)
|
|
return sessionID, err
|
|
}
|
|
|
|
func getCreationTaskqueue(base string) string {
|
|
return base + "__internal_session_creation"
|
|
}
|
|
|
|
func getResourceSpecificTaskqueue(resourceID string) string {
|
|
return resourceID + "@" + getHostName()
|
|
}
|
|
|
|
func sessionCreationActivity(ctx context.Context, sessionID string) error {
|
|
sessionEnv, ok := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
if !ok {
|
|
panic("no session environment in context")
|
|
}
|
|
|
|
doneCh, err := sessionEnv.CreateSession(ctx, sessionID)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
defer sessionEnv.AddSessionToken()
|
|
|
|
if err := sessionEnv.SignalCreationResponse(ctx, sessionID); err != nil {
|
|
return err
|
|
}
|
|
|
|
activityEnv := getActivityEnv(ctx)
|
|
heartbeatInterval := activityEnv.heartbeatTimeout / 3
|
|
if heartbeatInterval > maxSessionHeartbeatInterval {
|
|
heartbeatInterval = maxSessionHeartbeatInterval
|
|
}
|
|
ticker := time.NewTicker(heartbeatInterval)
|
|
defer ticker.Stop()
|
|
|
|
heartbeatRetryPolicy := backoff.NewExponentialRetryPolicy(time.Second)
|
|
heartbeatRetryPolicy.SetMaximumInterval(time.Second * 2)
|
|
heartbeatRetryPolicy.SetExpirationInterval(heartbeatInterval)
|
|
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
sessionEnv.CompleteSession(sessionID)
|
|
return ctx.Err()
|
|
case <-ticker.C:
|
|
heartbeatOp := func() error {
|
|
// here we skip the internal heartbeat batching, as otherwise the activity has only once chance
|
|
// for heartbeating and if that failed, the entire session will get fail due to heartbeat timeout.
|
|
// since the heartbeat interval is controlled by the session framework, we don't need to worry about
|
|
// calling heartbeat too frequently and causing trouble for the sever. (note the min heartbeat timeout
|
|
// is 1 sec.)
|
|
return activityEnv.serviceInvoker.Heartbeat(ctx, nil, true)
|
|
}
|
|
isRetryable := func(_ error) bool {
|
|
// there will be two types of error here:
|
|
// 1. transient errors like timeout, in which case we should not fail the session
|
|
// 2. non-retryable errors like activity canceled, activity not found or domain
|
|
// not active. In those cases, the internal implementation will cancel the context,
|
|
// so in the next iteration, ctx.Done() will be selected. Here we rely on the heartbeat
|
|
// internal implementation to tell which error is non-retryable.
|
|
select {
|
|
case <-ctx.Done():
|
|
return false
|
|
default:
|
|
return true
|
|
}
|
|
}
|
|
// TODO refactor using grpc-retry, add support for custom handling for error codes.
|
|
err := backoff.Retry(ctx, heartbeatOp, heartbeatRetryPolicy, isRetryable)
|
|
if err != nil {
|
|
GetActivityLogger(ctx).Info("session heartbeat failed", tagError, err, "sessionID", sessionID)
|
|
}
|
|
case <-doneCh:
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
func sessionCompletionActivity(ctx context.Context, sessionID string) error {
|
|
sessionEnv, ok := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
if !ok {
|
|
panic("no session environment in context")
|
|
}
|
|
sessionEnv.CompleteSession(sessionID)
|
|
return nil
|
|
}
|
|
|
|
func isSessionCreationActivity(activity interface{}) bool {
|
|
activityName, ok := activity.(string)
|
|
return ok && activityName == sessionCreationActivityName
|
|
}
|
|
|
|
func mustSerializeRecreateToken(params *recreateSessionParams) []byte {
|
|
token, err := json.Marshal(params)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
return token
|
|
}
|
|
|
|
func deserializeRecreateToken(token []byte) (*recreateSessionParams, error) {
|
|
var recreateParams recreateSessionParams
|
|
err := json.Unmarshal(token, &recreateParams)
|
|
return &recreateParams, err
|
|
}
|
|
|
|
func newSessionTokenBucket(concurrentSessionExecutionSize int) *sessionTokenBucket {
|
|
return &sessionTokenBucket{
|
|
Cond: sync.NewCond(&sync.Mutex{}),
|
|
availableToken: concurrentSessionExecutionSize,
|
|
}
|
|
}
|
|
|
|
func (t *sessionTokenBucket) waitForAvailableToken() {
|
|
t.L.Lock()
|
|
defer t.L.Unlock()
|
|
for t.availableToken == 0 {
|
|
t.Wait()
|
|
}
|
|
}
|
|
|
|
func (t *sessionTokenBucket) addToken() {
|
|
t.L.Lock()
|
|
t.availableToken++
|
|
t.L.Unlock()
|
|
t.Signal()
|
|
}
|
|
|
|
func (t *sessionTokenBucket) getToken() bool {
|
|
t.L.Lock()
|
|
defer t.L.Unlock()
|
|
if t.availableToken == 0 {
|
|
return false
|
|
}
|
|
t.availableToken--
|
|
return true
|
|
}
|
|
|
|
func newSessionEnvironment(resourceID string, concurrentSessionExecutionSize int) sessionEnvironment {
|
|
return &sessionEnvironmentImpl{
|
|
Mutex: &sync.Mutex{},
|
|
doneChanMap: make(map[string]chan struct{}),
|
|
resourceID: resourceID,
|
|
resourceSpecificTaskqueue: getResourceSpecificTaskqueue(resourceID),
|
|
sessionTokenBucket: newSessionTokenBucket(concurrentSessionExecutionSize),
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) CreateSession(_ context.Context, sessionID string) (<-chan struct{}, error) {
|
|
if !env.sessionTokenBucket.getToken() {
|
|
return nil, NewApplicationError(errTooManySessionsMsg, "", true, nil)
|
|
}
|
|
|
|
env.Lock()
|
|
defer env.Unlock()
|
|
doneCh := make(chan struct{})
|
|
env.doneChanMap[sessionID] = doneCh
|
|
return doneCh, nil
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) AddSessionToken() {
|
|
env.sessionTokenBucket.addToken()
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) SignalCreationResponse(ctx context.Context, sessionID string) error {
|
|
activityEnv := getActivityEnv(ctx)
|
|
client := activityEnv.serviceInvoker.GetClient(ClientOptions{Namespace: activityEnv.workflowNamespace})
|
|
return client.SignalWorkflow(ctx, activityEnv.workflowExecution.ID, activityEnv.workflowExecution.RunID,
|
|
sessionID, env.getCreationResponse())
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) getCreationResponse() *sessionCreationResponse {
|
|
return &sessionCreationResponse{
|
|
Taskqueue: env.resourceSpecificTaskqueue,
|
|
ResourceID: env.resourceID,
|
|
HostName: getHostName(),
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) CompleteSession(sessionID string) {
|
|
env.Lock()
|
|
defer env.Unlock()
|
|
|
|
if doneChan, ok := env.doneChanMap[sessionID]; ok {
|
|
delete(env.doneChanMap, sessionID)
|
|
close(doneChan)
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) GetResourceSpecificTaskqueue() string {
|
|
return env.resourceSpecificTaskqueue
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) GetTokenBucket() *sessionTokenBucket {
|
|
return env.sessionTokenBucket
|
|
}
|
|
|
|
// The following two implemention is for testsuite only. The only difference is that
|
|
// the creation activity is not long running, otherwise it will block timers from auto firing.
|
|
func sessionCreationActivityForTest(ctx context.Context, sessionID string) error {
|
|
sessionEnv := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
|
|
if _, err := sessionEnv.CreateSession(ctx, sessionID); err != nil {
|
|
return err
|
|
}
|
|
|
|
return sessionEnv.SignalCreationResponse(ctx, sessionID)
|
|
}
|
|
|
|
func sessionCompletionActivityForTest(ctx context.Context, sessionID string) error {
|
|
sessionEnv := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
|
|
sessionEnv.CompleteSession(sessionID)
|
|
|
|
// Add session token in the completion activity.
|
|
sessionEnv.AddSessionToken()
|
|
return nil
|
|
}
|