mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-11-15 18:21:24 +00:00
496b60ba44
Signed-off-by: Mustafa Gezen <mustafa@ctrliq.com>
116 lines
2.9 KiB
Go
116 lines
2.9 KiB
Go
/*
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* peridot/proto/v1/batch.proto
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: version not set
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package peridotopenapi
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import (
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"encoding/json"
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)
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// InlineObject1 struct for InlineObject1
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type InlineObject1 struct {
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Builds *[]V1SubmitBuildRequest `json:"builds,omitempty"`
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}
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// NewInlineObject1 instantiates a new InlineObject1 object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewInlineObject1() *InlineObject1 {
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this := InlineObject1{}
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return &this
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}
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// NewInlineObject1WithDefaults instantiates a new InlineObject1 object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewInlineObject1WithDefaults() *InlineObject1 {
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this := InlineObject1{}
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return &this
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}
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// GetBuilds returns the Builds field value if set, zero value otherwise.
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func (o *InlineObject1) GetBuilds() []V1SubmitBuildRequest {
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if o == nil || o.Builds == nil {
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var ret []V1SubmitBuildRequest
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return ret
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}
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return *o.Builds
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}
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// GetBuildsOk returns a tuple with the Builds field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *InlineObject1) GetBuildsOk() (*[]V1SubmitBuildRequest, bool) {
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if o == nil || o.Builds == nil {
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return nil, false
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}
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return o.Builds, true
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}
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// HasBuilds returns a boolean if a field has been set.
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func (o *InlineObject1) HasBuilds() bool {
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if o != nil && o.Builds != nil {
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return true
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}
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return false
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}
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// SetBuilds gets a reference to the given []V1SubmitBuildRequest and assigns it to the Builds field.
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func (o *InlineObject1) SetBuilds(v []V1SubmitBuildRequest) {
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o.Builds = &v
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}
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func (o InlineObject1) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Builds != nil {
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toSerialize["builds"] = o.Builds
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}
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return json.Marshal(toSerialize)
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}
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type NullableInlineObject1 struct {
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value *InlineObject1
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isSet bool
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}
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func (v NullableInlineObject1) Get() *InlineObject1 {
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return v.value
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}
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func (v *NullableInlineObject1) Set(val *InlineObject1) {
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v.value = val
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v.isSet = true
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}
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func (v NullableInlineObject1) IsSet() bool {
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return v.isSet
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}
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func (v *NullableInlineObject1) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableInlineObject1(val *InlineObject1) *NullableInlineObject1 {
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return &NullableInlineObject1{value: val, isSet: true}
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}
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func (v NullableInlineObject1) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableInlineObject1) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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