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136 lines
6.8 KiB
Go
136 lines
6.8 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package workflow
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import (
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"go.temporal.io/sdk/internal"
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)
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type (
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// SessionInfo contains information of a created session. For now, exported
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// fields are SessionID and HostName.
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// SessionID is a uuid generated when CreateSession() or RecreateSession()
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// is called and can be used to uniquely identify a session.
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// HostName specifies which host is executing the session
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SessionInfo = internal.SessionInfo
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// SessionOptions specifies metadata for a session.
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// ExecutionTimeout: required, no default
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// Specifies the maximum amount of time the session can run
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// CreationTimeout: required, no default
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// Specifies how long session creation can take before returning an error
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// HeartbeatTimeout: optional, default 20s
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// Specifies the heartbeat timeout. If heartbeat is not received by server
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// within the timeout, the session will be declared as failed
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SessionOptions = internal.SessionOptions
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)
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// ErrSessionFailed is the error returned when user tries to execute an activity but the
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// session it belongs to has already failed
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var ErrSessionFailed = internal.ErrSessionFailed
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// Note: Worker should be configured to process session. To do this, set the following
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// fields in WorkerOptions:
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// EnableSessionWorker: true
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// MaxConcurrentSessionExecutionSize: the maximum number of concurrently sessions the resource
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// support. By default, 1000 is used.
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// CreateSession creates a session and returns a new context which contains information
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// of the created session. The session will be created on the taskqueue user specified in
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// ActivityOptions. If none is specified, the default one will be used.
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//
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// CreationSession will fail in the following situations:
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// 1. The context passed in already contains a session which is still open
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// (not closed and failed).
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// 2. All the workers are busy (number of sessions currently running on all the workers have reached
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// MaxConcurrentSessionExecutionSize, which is specified when starting the workers) and session
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// cannot be created within a specified timeout.
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//
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// If an activity is executed using the returned context, it's regarded as part of the
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// session. All activities within the same session will be executed by the same worker.
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// User still needs to handle the error returned when executing an activity. Session will
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// not be marked as failed if an activity within it returns an error. Only when the worker
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// executing the session is down, that session will be marked as failed. Executing an activity
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// within a failed session will return ErrSessionFailed immediately without scheduling that activity.
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//
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// The returned session Context will be canceled if the session fails (worker died) or CompleteSession()
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// is called. This means that in these two cases, all user activities scheduled using the returned session
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// Context will also be canceled.
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//
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// If user wants to end a session since activity returns some error, use CompleteSession API below.
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// New session can be created if necessary to retry the whole session.
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//
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// Example:
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// so := &SessionOptions{
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// ExecutionTimeout: time.Minute,
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// CreationTimeout: time.Minute,
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// }
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// sessionCtx, err := CreateSession(ctx, so)
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// if err != nil {
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// // Creation failed. Wrong ctx or too many outstanding sessions.
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// }
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// defer CompleteSession(sessionCtx)
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// err = ExecuteActivity(sessionCtx, someActivityFunc, activityInput).Get(sessionCtx, nil)
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// if err == ErrSessionFailed {
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// // Session has failed
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// } else {
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// // Handle activity error
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// }
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// ... // execute more activities using sessionCtx
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func CreateSession(ctx Context, sessionOptions *SessionOptions) (Context, error) {
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return internal.CreateSession(ctx, sessionOptions)
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}
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// RecreateSession recreate a session based on the sessionInfo passed in. Activities executed within
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// the recreated session will be executed by the same worker as the previous session. RecreateSession()
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// returns an error under the same situation as CreateSession() or the token passed in is invalid.
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// It also has the same usage as CreateSession().
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//
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// The main usage of RecreateSession is for long sessions that are splited into multiple runs. At the end of
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// one run, complete the current session, get recreateToken from sessionInfo by calling SessionInfo.GetRecreateToken()
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// and pass the token to the next run. In the new run, session can be recreated using that token.
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func RecreateSession(ctx Context, recreateToken []byte, sessionOptions *SessionOptions) (Context, error) {
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return internal.RecreateSession(ctx, recreateToken, sessionOptions)
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}
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// CompleteSession completes a session. It releases worker resources, so other sessions can be created.
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// CompleteSession won't do anything if the context passed in doesn't contain any session information or the
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// session has already completed or failed.
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//
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// After a session has completed, user can continue to use the context, but the activities will be scheduled
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// on the normal taskQueue (as user specified in ActivityOptions) and may be picked up by another worker since
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// it's not in a session.
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func CompleteSession(ctx Context) {
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internal.CompleteSession(ctx)
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}
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// GetSessionInfo returns the sessionInfo stored in the context. If there are multiple sessions in the context,
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// (for example, the same context is used to create, complete, create another session. Then user found that the
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// session has failed, and created a new one on it), the most recent sessionInfo will be returned.
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//
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// This API will return nil if there's no sessionInfo in the context.
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func GetSessionInfo(ctx Context) *SessionInfo {
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return internal.GetSessionInfo(ctx)
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}
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