mirror of
https://github.com/rocky-linux/peridot.git
synced 2024-12-04 18:46:27 +00:00
496b60ba44
Signed-off-by: Mustafa Gezen <mustafa@ctrliq.com>
369 lines
9.0 KiB
Go
369 lines
9.0 KiB
Go
/*
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* peridot/proto/v1/batch.proto
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: version not set
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package peridotopenapi
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import (
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"encoding/json"
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"time"
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)
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// V1BuildBatch struct for V1BuildBatch
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type V1BuildBatch struct {
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Id *string `json:"id,omitempty"`
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CreatedAt *time.Time `json:"createdAt,omitempty"`
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Count *int32 `json:"count,omitempty"`
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Pending *int32 `json:"pending,omitempty"`
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Running *int32 `json:"running,omitempty"`
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Succeeded *int32 `json:"succeeded,omitempty"`
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Failed *int32 `json:"failed,omitempty"`
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Canceled *int32 `json:"canceled,omitempty"`
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}
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// NewV1BuildBatch instantiates a new V1BuildBatch object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewV1BuildBatch() *V1BuildBatch {
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this := V1BuildBatch{}
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return &this
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}
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// NewV1BuildBatchWithDefaults instantiates a new V1BuildBatch object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewV1BuildBatchWithDefaults() *V1BuildBatch {
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this := V1BuildBatch{}
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return &this
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}
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// GetId returns the Id field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetId() string {
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if o == nil || o.Id == nil {
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var ret string
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return ret
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}
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return *o.Id
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetIdOk() (*string, bool) {
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if o == nil || o.Id == nil {
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return nil, false
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}
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return o.Id, true
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}
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// HasId returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasId() bool {
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if o != nil && o.Id != nil {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *V1BuildBatch) SetId(v string) {
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o.Id = &v
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}
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// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetCreatedAt() time.Time {
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if o == nil || o.CreatedAt == nil {
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var ret time.Time
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return ret
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}
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return *o.CreatedAt
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}
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// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetCreatedAtOk() (*time.Time, bool) {
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if o == nil || o.CreatedAt == nil {
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return nil, false
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}
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return o.CreatedAt, true
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}
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// HasCreatedAt returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasCreatedAt() bool {
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if o != nil && o.CreatedAt != nil {
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return true
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}
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return false
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}
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// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
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func (o *V1BuildBatch) SetCreatedAt(v time.Time) {
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o.CreatedAt = &v
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}
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// GetCount returns the Count field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetCount() int32 {
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if o == nil || o.Count == nil {
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var ret int32
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return ret
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}
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return *o.Count
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}
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// GetCountOk returns a tuple with the Count field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetCountOk() (*int32, bool) {
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if o == nil || o.Count == nil {
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return nil, false
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}
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return o.Count, true
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}
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// HasCount returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasCount() bool {
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if o != nil && o.Count != nil {
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return true
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}
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return false
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}
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// SetCount gets a reference to the given int32 and assigns it to the Count field.
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func (o *V1BuildBatch) SetCount(v int32) {
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o.Count = &v
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}
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// GetPending returns the Pending field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetPending() int32 {
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if o == nil || o.Pending == nil {
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var ret int32
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return ret
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}
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return *o.Pending
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}
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// GetPendingOk returns a tuple with the Pending field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetPendingOk() (*int32, bool) {
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if o == nil || o.Pending == nil {
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return nil, false
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}
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return o.Pending, true
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}
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// HasPending returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasPending() bool {
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if o != nil && o.Pending != nil {
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return true
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}
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return false
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}
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// SetPending gets a reference to the given int32 and assigns it to the Pending field.
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func (o *V1BuildBatch) SetPending(v int32) {
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o.Pending = &v
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}
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// GetRunning returns the Running field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetRunning() int32 {
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if o == nil || o.Running == nil {
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var ret int32
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return ret
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}
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return *o.Running
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}
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// GetRunningOk returns a tuple with the Running field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetRunningOk() (*int32, bool) {
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if o == nil || o.Running == nil {
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return nil, false
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}
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return o.Running, true
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}
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// HasRunning returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasRunning() bool {
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if o != nil && o.Running != nil {
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return true
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}
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return false
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}
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// SetRunning gets a reference to the given int32 and assigns it to the Running field.
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func (o *V1BuildBatch) SetRunning(v int32) {
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o.Running = &v
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}
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// GetSucceeded returns the Succeeded field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetSucceeded() int32 {
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if o == nil || o.Succeeded == nil {
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var ret int32
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return ret
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}
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return *o.Succeeded
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}
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// GetSucceededOk returns a tuple with the Succeeded field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetSucceededOk() (*int32, bool) {
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if o == nil || o.Succeeded == nil {
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return nil, false
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}
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return o.Succeeded, true
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}
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// HasSucceeded returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasSucceeded() bool {
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if o != nil && o.Succeeded != nil {
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return true
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}
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return false
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}
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// SetSucceeded gets a reference to the given int32 and assigns it to the Succeeded field.
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func (o *V1BuildBatch) SetSucceeded(v int32) {
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o.Succeeded = &v
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}
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// GetFailed returns the Failed field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetFailed() int32 {
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if o == nil || o.Failed == nil {
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var ret int32
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return ret
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}
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return *o.Failed
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}
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// GetFailedOk returns a tuple with the Failed field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetFailedOk() (*int32, bool) {
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if o == nil || o.Failed == nil {
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return nil, false
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}
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return o.Failed, true
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}
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// HasFailed returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasFailed() bool {
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if o != nil && o.Failed != nil {
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return true
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}
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return false
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}
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// SetFailed gets a reference to the given int32 and assigns it to the Failed field.
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func (o *V1BuildBatch) SetFailed(v int32) {
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o.Failed = &v
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}
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// GetCanceled returns the Canceled field value if set, zero value otherwise.
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func (o *V1BuildBatch) GetCanceled() int32 {
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if o == nil || o.Canceled == nil {
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var ret int32
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return ret
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}
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return *o.Canceled
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}
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// GetCanceledOk returns a tuple with the Canceled field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *V1BuildBatch) GetCanceledOk() (*int32, bool) {
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if o == nil || o.Canceled == nil {
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return nil, false
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}
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return o.Canceled, true
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}
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// HasCanceled returns a boolean if a field has been set.
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func (o *V1BuildBatch) HasCanceled() bool {
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if o != nil && o.Canceled != nil {
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return true
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}
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return false
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}
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// SetCanceled gets a reference to the given int32 and assigns it to the Canceled field.
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func (o *V1BuildBatch) SetCanceled(v int32) {
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o.Canceled = &v
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}
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func (o V1BuildBatch) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Id != nil {
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toSerialize["id"] = o.Id
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}
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if o.CreatedAt != nil {
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toSerialize["createdAt"] = o.CreatedAt
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}
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if o.Count != nil {
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toSerialize["count"] = o.Count
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}
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if o.Pending != nil {
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toSerialize["pending"] = o.Pending
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}
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if o.Running != nil {
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toSerialize["running"] = o.Running
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}
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if o.Succeeded != nil {
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toSerialize["succeeded"] = o.Succeeded
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}
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if o.Failed != nil {
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toSerialize["failed"] = o.Failed
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}
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if o.Canceled != nil {
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toSerialize["canceled"] = o.Canceled
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}
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return json.Marshal(toSerialize)
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}
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type NullableV1BuildBatch struct {
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value *V1BuildBatch
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isSet bool
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}
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func (v NullableV1BuildBatch) Get() *V1BuildBatch {
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return v.value
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}
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func (v *NullableV1BuildBatch) Set(val *V1BuildBatch) {
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v.value = val
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v.isSet = true
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}
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func (v NullableV1BuildBatch) IsSet() bool {
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return v.isSet
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}
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func (v *NullableV1BuildBatch) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableV1BuildBatch(val *V1BuildBatch) *NullableV1BuildBatch {
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return &NullableV1BuildBatch{value: val, isSet: true}
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}
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func (v NullableV1BuildBatch) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableV1BuildBatch) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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