peridot/vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go
Mustafa Gezen ad0f7a5305
Major upgrades
Upgrade to Go 1.20.5, Hydra v2 SDK, rules-go v0.44.2 (with proper resolves), protobuf v25.3 and mass upgrade of Go dependencies.
2024-03-17 08:06:08 +01:00

386 lines
13 KiB
Go

/*
*
* Copyright 2022 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package gracefulswitch implements a graceful switch load balancer.
package gracefulswitch
import (
"errors"
"fmt"
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/balancer/base"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/resolver"
)
var errBalancerClosed = errors.New("gracefulSwitchBalancer is closed")
var _ balancer.Balancer = (*Balancer)(nil)
// NewBalancer returns a graceful switch Balancer.
func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions) *Balancer {
return &Balancer{
cc: cc,
bOpts: opts,
}
}
// Balancer is a utility to gracefully switch from one balancer to
// a new balancer. It implements the balancer.Balancer interface.
type Balancer struct {
bOpts balancer.BuildOptions
cc balancer.ClientConn
// mu protects the following fields and all fields within balancerCurrent
// and balancerPending. mu does not need to be held when calling into the
// child balancers, as all calls into these children happen only as a direct
// result of a call into the gracefulSwitchBalancer, which are also
// guaranteed to be synchronous. There is one exception: an UpdateState call
// from a child balancer when current and pending are populated can lead to
// calling Close() on the current. To prevent that racing with an
// UpdateSubConnState from the channel, we hold currentMu during Close and
// UpdateSubConnState calls.
mu sync.Mutex
balancerCurrent *balancerWrapper
balancerPending *balancerWrapper
closed bool // set to true when this balancer is closed
// currentMu must be locked before mu. This mutex guards against this
// sequence of events: UpdateSubConnState() called, finds the
// balancerCurrent, gives up lock, updateState comes in, causes Close() on
// balancerCurrent before the UpdateSubConnState is called on the
// balancerCurrent.
currentMu sync.Mutex
}
// swap swaps out the current lb with the pending lb and updates the ClientConn.
// The caller must hold gsb.mu.
func (gsb *Balancer) swap() {
gsb.cc.UpdateState(gsb.balancerPending.lastState)
cur := gsb.balancerCurrent
gsb.balancerCurrent = gsb.balancerPending
gsb.balancerPending = nil
go func() {
gsb.currentMu.Lock()
defer gsb.currentMu.Unlock()
cur.Close()
}()
}
// Helper function that checks if the balancer passed in is current or pending.
// The caller must hold gsb.mu.
func (gsb *Balancer) balancerCurrentOrPending(bw *balancerWrapper) bool {
return bw == gsb.balancerCurrent || bw == gsb.balancerPending
}
// SwitchTo initializes the graceful switch process, which completes based on
// connectivity state changes on the current/pending balancer. Thus, the switch
// process is not complete when this method returns. This method must be called
// synchronously alongside the rest of the balancer.Balancer methods this
// Graceful Switch Balancer implements.
func (gsb *Balancer) SwitchTo(builder balancer.Builder) error {
gsb.mu.Lock()
if gsb.closed {
gsb.mu.Unlock()
return errBalancerClosed
}
bw := &balancerWrapper{
gsb: gsb,
lastState: balancer.State{
ConnectivityState: connectivity.Connecting,
Picker: base.NewErrPicker(balancer.ErrNoSubConnAvailable),
},
subconns: make(map[balancer.SubConn]bool),
}
balToClose := gsb.balancerPending // nil if there is no pending balancer
if gsb.balancerCurrent == nil {
gsb.balancerCurrent = bw
} else {
gsb.balancerPending = bw
}
gsb.mu.Unlock()
balToClose.Close()
// This function takes a builder instead of a balancer because builder.Build
// can call back inline, and this utility needs to handle the callbacks.
newBalancer := builder.Build(bw, gsb.bOpts)
if newBalancer == nil {
// This is illegal and should never happen; we clear the balancerWrapper
// we were constructing if it happens to avoid a potential panic.
gsb.mu.Lock()
if gsb.balancerPending != nil {
gsb.balancerPending = nil
} else {
gsb.balancerCurrent = nil
}
gsb.mu.Unlock()
return balancer.ErrBadResolverState
}
// This write doesn't need to take gsb.mu because this field never gets read
// or written to on any calls from the current or pending. Calls from grpc
// to this balancer are guaranteed to be called synchronously, so this
// bw.Balancer field will never be forwarded to until this SwitchTo()
// function returns.
bw.Balancer = newBalancer
return nil
}
// Returns nil if the graceful switch balancer is closed.
func (gsb *Balancer) latestBalancer() *balancerWrapper {
gsb.mu.Lock()
defer gsb.mu.Unlock()
if gsb.balancerPending != nil {
return gsb.balancerPending
}
return gsb.balancerCurrent
}
// UpdateClientConnState forwards the update to the latest balancer created.
func (gsb *Balancer) UpdateClientConnState(state balancer.ClientConnState) error {
// The resolver data is only relevant to the most recent LB Policy.
balToUpdate := gsb.latestBalancer()
if balToUpdate == nil {
return errBalancerClosed
}
// Perform this call without gsb.mu to prevent deadlocks if the child calls
// back into the channel. The latest balancer can never be closed during a
// call from the channel, even without gsb.mu held.
return balToUpdate.UpdateClientConnState(state)
}
// ResolverError forwards the error to the latest balancer created.
func (gsb *Balancer) ResolverError(err error) {
// The resolver data is only relevant to the most recent LB Policy.
balToUpdate := gsb.latestBalancer()
if balToUpdate == nil {
return
}
// Perform this call without gsb.mu to prevent deadlocks if the child calls
// back into the channel. The latest balancer can never be closed during a
// call from the channel, even without gsb.mu held.
balToUpdate.ResolverError(err)
}
// ExitIdle forwards the call to the latest balancer created.
//
// If the latest balancer does not support ExitIdle, the subConns are
// re-connected to manually.
func (gsb *Balancer) ExitIdle() {
balToUpdate := gsb.latestBalancer()
if balToUpdate == nil {
return
}
// There is no need to protect this read with a mutex, as the write to the
// Balancer field happens in SwitchTo, which completes before this can be
// called.
if ei, ok := balToUpdate.Balancer.(balancer.ExitIdler); ok {
ei.ExitIdle()
return
}
gsb.mu.Lock()
defer gsb.mu.Unlock()
for sc := range balToUpdate.subconns {
sc.Connect()
}
}
// updateSubConnState forwards the update to the appropriate child.
func (gsb *Balancer) updateSubConnState(sc balancer.SubConn, state balancer.SubConnState, cb func(balancer.SubConnState)) {
gsb.currentMu.Lock()
defer gsb.currentMu.Unlock()
gsb.mu.Lock()
// Forward update to the appropriate child. Even if there is a pending
// balancer, the current balancer should continue to get SubConn updates to
// maintain the proper state while the pending is still connecting.
var balToUpdate *balancerWrapper
if gsb.balancerCurrent != nil && gsb.balancerCurrent.subconns[sc] {
balToUpdate = gsb.balancerCurrent
} else if gsb.balancerPending != nil && gsb.balancerPending.subconns[sc] {
balToUpdate = gsb.balancerPending
}
if balToUpdate == nil {
// SubConn belonged to a stale lb policy that has not yet fully closed,
// or the balancer was already closed.
gsb.mu.Unlock()
return
}
if state.ConnectivityState == connectivity.Shutdown {
delete(balToUpdate.subconns, sc)
}
gsb.mu.Unlock()
if cb != nil {
cb(state)
} else {
balToUpdate.UpdateSubConnState(sc, state)
}
}
// UpdateSubConnState forwards the update to the appropriate child.
func (gsb *Balancer) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
gsb.updateSubConnState(sc, state, nil)
}
// Close closes any active child balancers.
func (gsb *Balancer) Close() {
gsb.mu.Lock()
gsb.closed = true
currentBalancerToClose := gsb.balancerCurrent
gsb.balancerCurrent = nil
pendingBalancerToClose := gsb.balancerPending
gsb.balancerPending = nil
gsb.mu.Unlock()
currentBalancerToClose.Close()
pendingBalancerToClose.Close()
}
// balancerWrapper wraps a balancer.Balancer, and overrides some Balancer
// methods to help cleanup SubConns created by the wrapped balancer.
//
// It implements the balancer.ClientConn interface and is passed down in that
// capacity to the wrapped balancer. It maintains a set of subConns created by
// the wrapped balancer and calls from the latter to create/update/shutdown
// SubConns update this set before being forwarded to the parent ClientConn.
// State updates from the wrapped balancer can result in invocation of the
// graceful switch logic.
type balancerWrapper struct {
balancer.Balancer
gsb *Balancer
lastState balancer.State
subconns map[balancer.SubConn]bool // subconns created by this balancer
}
// Close closes the underlying LB policy and shuts down the subconns it
// created. bw must not be referenced via balancerCurrent or balancerPending in
// gsb when called. gsb.mu must not be held. Does not panic with a nil
// receiver.
func (bw *balancerWrapper) Close() {
// before Close is called.
if bw == nil {
return
}
// There is no need to protect this read with a mutex, as Close() is
// impossible to be called concurrently with the write in SwitchTo(). The
// callsites of Close() for this balancer in Graceful Switch Balancer will
// never be called until SwitchTo() returns.
bw.Balancer.Close()
bw.gsb.mu.Lock()
for sc := range bw.subconns {
sc.Shutdown()
}
bw.gsb.mu.Unlock()
}
func (bw *balancerWrapper) UpdateState(state balancer.State) {
// Hold the mutex for this entire call to ensure it cannot occur
// concurrently with other updateState() calls. This causes updates to
// lastState and calls to cc.UpdateState to happen atomically.
bw.gsb.mu.Lock()
defer bw.gsb.mu.Unlock()
bw.lastState = state
if !bw.gsb.balancerCurrentOrPending(bw) {
return
}
if bw == bw.gsb.balancerCurrent {
// In the case that the current balancer exits READY, and there is a pending
// balancer, you can forward the pending balancer's cached State up to
// ClientConn and swap the pending into the current. This is because there
// is no reason to gracefully switch from and keep using the old policy as
// the ClientConn is not connected to any backends.
if state.ConnectivityState != connectivity.Ready && bw.gsb.balancerPending != nil {
bw.gsb.swap()
return
}
// Even if there is a pending balancer waiting to be gracefully switched to,
// continue to forward current balancer updates to the Client Conn. Ignoring
// state + picker from the current would cause undefined behavior/cause the
// system to behave incorrectly from the current LB policies perspective.
// Also, the current LB is still being used by grpc to choose SubConns per
// RPC, and thus should use the most updated form of the current balancer.
bw.gsb.cc.UpdateState(state)
return
}
// This method is now dealing with a state update from the pending balancer.
// If the current balancer is currently in a state other than READY, the new
// policy can be swapped into place immediately. This is because there is no
// reason to gracefully switch from and keep using the old policy as the
// ClientConn is not connected to any backends.
if state.ConnectivityState != connectivity.Connecting || bw.gsb.balancerCurrent.lastState.ConnectivityState != connectivity.Ready {
bw.gsb.swap()
}
}
func (bw *balancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
bw.gsb.mu.Lock()
if !bw.gsb.balancerCurrentOrPending(bw) {
bw.gsb.mu.Unlock()
return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
}
bw.gsb.mu.Unlock()
var sc balancer.SubConn
oldListener := opts.StateListener
opts.StateListener = func(state balancer.SubConnState) { bw.gsb.updateSubConnState(sc, state, oldListener) }
sc, err := bw.gsb.cc.NewSubConn(addrs, opts)
if err != nil {
return nil, err
}
bw.gsb.mu.Lock()
if !bw.gsb.balancerCurrentOrPending(bw) { // balancer was closed during this call
sc.Shutdown()
bw.gsb.mu.Unlock()
return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
}
bw.subconns[sc] = true
bw.gsb.mu.Unlock()
return sc, nil
}
func (bw *balancerWrapper) ResolveNow(opts resolver.ResolveNowOptions) {
// Ignore ResolveNow requests from anything other than the most recent
// balancer, because older balancers were already removed from the config.
if bw != bw.gsb.latestBalancer() {
return
}
bw.gsb.cc.ResolveNow(opts)
}
func (bw *balancerWrapper) RemoveSubConn(sc balancer.SubConn) {
// Note: existing third party balancers may call this, so it must remain
// until RemoveSubConn is fully removed.
sc.Shutdown()
}
func (bw *balancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) {
bw.gsb.mu.Lock()
if !bw.gsb.balancerCurrentOrPending(bw) {
bw.gsb.mu.Unlock()
return
}
bw.gsb.mu.Unlock()
bw.gsb.cc.UpdateAddresses(sc, addrs)
}
func (bw *balancerWrapper) Target() string {
return bw.gsb.cc.Target()
}