mirror of
https://github.com/rocky-linux/peridot.git
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593 lines
21 KiB
Go
593 lines
21 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package internal
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/pborman/uuid"
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"go.temporal.io/sdk/internal/common/backoff"
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)
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type (
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// SessionInfo contains information of a created session. For now, exported
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// fields are SessionID and HostName.
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// SessionID is a uuid generated when CreateSession() or RecreateSession()
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// is called and can be used to uniquely identify a session.
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// HostName specifies which host is executing the session
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SessionInfo struct {
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SessionID string
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HostName string
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resourceID string // hide from user for now
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taskqueue string // resource specific taskqueue
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sessionState sessionState
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sessionCancelFunc CancelFunc // cancel func for the session context, used by both creation activity and user activities
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completionCtx Context // context for executing the completion activity
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}
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// SessionOptions specifies metadata for a session.
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// ExecutionTimeout: required, no default
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// Specifies the maximum amount of time the session can run
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// CreationTimeout: required, no default
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// Specifies how long session creation can take before returning an error
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// HeartbeatTimeout: optional, default 20s
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// Specifies the heartbeat timeout. If heartbeat is not received by server
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// within the timeout, the session will be declared as failed
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SessionOptions struct {
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ExecutionTimeout time.Duration
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CreationTimeout time.Duration
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HeartbeatTimeout time.Duration
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}
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recreateSessionParams struct {
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Taskqueue string
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}
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sessionState int
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sessionTokenBucket struct {
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*sync.Cond
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availableToken int
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}
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sessionEnvironment interface {
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CreateSession(ctx context.Context, sessionID string) (<-chan struct{}, error)
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CompleteSession(sessionID string)
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AddSessionToken()
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SignalCreationResponse(ctx context.Context, sessionID string) error
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GetResourceSpecificTaskqueue() string
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GetTokenBucket() *sessionTokenBucket
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}
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sessionEnvironmentImpl struct {
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*sync.Mutex
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doneChanMap map[string]chan struct{}
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resourceID string
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resourceSpecificTaskqueue string
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sessionTokenBucket *sessionTokenBucket
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}
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sessionCreationResponse struct {
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Taskqueue string
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HostName string
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ResourceID string
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}
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)
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// Session State enum
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const (
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sessionStateOpen sessionState = iota
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sessionStateFailed
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sessionStateClosed
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)
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const (
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sessionInfoContextKey contextKey = "sessionInfo"
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sessionEnvironmentContextKey contextKey = "sessionEnvironment"
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sessionCreationActivityName string = "internalSessionCreationActivity"
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sessionCompletionActivityName string = "internalSessionCompletionActivity"
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errTooManySessionsMsg string = "too many outstanding sessions"
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defaultSessionHeartbeatTimeout = time.Second * 20
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maxSessionHeartbeatInterval = time.Second * 10
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)
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var (
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// ErrSessionFailed is the error returned when user tries to execute an activity but the
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// session it belongs to has already failed
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ErrSessionFailed = errors.New("session has failed")
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errFoundExistingOpenSession = errors.New("found exisiting open session in the context")
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)
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// Note: Worker should be configured to process session. To do this, set the following
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// fields in WorkerOptions:
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// EnableSessionWorker: true
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// SessionResourceID: The identifier of the resource consumed by sessions.
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// It's the user's responsibility to ensure there's only one worker using this resourceID.
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// This option is not available for now as automatic session reestablishing is not implemented.
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// MaxConcurrentSessionExecutionSize: the maximum number of concurrently sessions the resource
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// support. By default, 1000 is used.
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// CreateSession creates a session and returns a new context which contains information
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// of the created session. The session will be created on the taskqueue user specified in
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// ActivityOptions. If none is specified, the default one will be used.
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//
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// CreationSession will fail in the following situations:
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// 1. The context passed in already contains a session which is still open
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// (not closed and failed).
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// 2. All the workers are busy (number of sessions currently running on all the workers have reached
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// MaxConcurrentSessionExecutionSize, which is specified when starting the workers) and session
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// cannot be created within a specified timeout.
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//
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// If an activity is executed using the returned context, it's regarded as part of the
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// session. All activities within the same session will be executed by the same worker.
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// User still needs to handle the error returned when executing an activity. Session will
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// not be marked as failed if an activity within it returns an error. Only when the worker
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// executing the session is down, that session will be marked as failed. Executing an activity
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// within a failed session will return ErrSessionFailed immediately without scheduling that activity.
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//
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// The returned session Context will be canceled if the session fails (worker died) or CompleteSession()
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// is called. This means that in these two cases, all user activities scheduled using the returned session
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// Context will also be canceled.
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//
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// If user wants to end a session since activity returns some error, use CompleteSession API below.
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// New session can be created if necessary to retry the whole session.
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//
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// Example:
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// so := &SessionOptions{
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// ExecutionTimeout: time.Minute,
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// CreationTimeout: time.Minute,
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// }
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// sessionCtx, err := CreateSession(ctx, so)
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// if err != nil {
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// // Creation failed. Wrong ctx or too many outstanding sessions.
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// }
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// defer CompleteSession(sessionCtx)
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// err = ExecuteActivity(sessionCtx, someActivityFunc, activityInput).Get(sessionCtx, nil)
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// if err == ErrSessionFailed {
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// // Session has failed
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// } else {
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// // Handle activity error
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// }
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// ... // execute more activities using sessionCtx
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func CreateSession(ctx Context, sessionOptions *SessionOptions) (Context, error) {
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options := getActivityOptions(ctx)
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baseTaskqueue := options.TaskQueueName
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if baseTaskqueue == "" {
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baseTaskqueue = options.OriginalTaskQueueName
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}
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return createSession(ctx, getCreationTaskqueue(baseTaskqueue), sessionOptions, true)
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}
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// RecreateSession recreate a session based on the sessionInfo passed in. Activities executed within
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// the recreated session will be executed by the same worker as the previous session. RecreateSession()
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// returns an error under the same situation as CreateSession() or the token passed in is invalid.
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// It also has the same usage as CreateSession().
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//
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// The main usage of RecreateSession is for long sessions that are splited into multiple runs. At the end of
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// one run, complete the current session, get recreateToken from sessionInfo by calling SessionInfo.GetRecreateToken()
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// and pass the token to the next run. In the new run, session can be recreated using that token.
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func RecreateSession(ctx Context, recreateToken []byte, sessionOptions *SessionOptions) (Context, error) {
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recreateParams, err := deserializeRecreateToken(recreateToken)
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if err != nil {
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return nil, fmt.Errorf("failed to deserilalize recreate token: %v", err)
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}
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return createSession(ctx, recreateParams.Taskqueue, sessionOptions, true)
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}
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// CompleteSession completes a session. It releases worker resources, so other sessions can be created.
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// CompleteSession won't do anything if the context passed in doesn't contain any session information or the
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// session has already completed or failed.
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//
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// After a session has completed, user can continue to use the context, but the activities will be scheduled
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// on the normal taskQueue (as user specified in ActivityOptions) and may be picked up by another worker since
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// it's not in a session.
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func CompleteSession(ctx Context) {
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sessionInfo := getSessionInfo(ctx)
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if sessionInfo == nil || sessionInfo.sessionState != sessionStateOpen {
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return
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}
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// first cancel both the creation activity and all user activities
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// this will cancel the ctx passed into this function
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sessionInfo.sessionCancelFunc()
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// then execute then completion activity using the completionCtx, which is not canceled.
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completionCtx := WithActivityOptions(sessionInfo.completionCtx, ActivityOptions{
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ScheduleToStartTimeout: time.Second * 3,
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StartToCloseTimeout: time.Second * 3,
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})
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// even though the creation activity has been canceled, the session worker doesn't know. The worker will wait until
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// next heartbeat to figure out that the workflow is completed and then release the resource. We need to make sure the
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// completion activity is executed before the workflow exits.
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// the taskqueue will be overrided to use the one stored in sessionInfo.
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err := ExecuteActivity(completionCtx, sessionCompletionActivityName, sessionInfo.SessionID).Get(completionCtx, nil)
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if err != nil {
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GetLogger(completionCtx).Warn("Complete session activity failed", tagError, err)
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}
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sessionInfo.sessionState = sessionStateClosed
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getWorkflowEnvironment(ctx).RemoveSession(sessionInfo.SessionID)
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GetLogger(ctx).Debug("Completed session", "sessionID", sessionInfo.SessionID)
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}
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// GetSessionInfo returns the sessionInfo stored in the context. If there are multiple sessions in the context,
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// (for example, the same context is used to create, complete, create another session. Then user found that the
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// session has failed, and created a new one on it), the most recent sessionInfo will be returned.
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//
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// This API will return nil if there's no sessionInfo in the context.
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func GetSessionInfo(ctx Context) *SessionInfo {
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info := getSessionInfo(ctx)
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if info == nil {
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GetLogger(ctx).Warn("Context contains no session information")
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}
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return info
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}
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// GetRecreateToken returns the token needed to recreate a session. The returned value should be passed to
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// RecreateSession() API.
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func (s *SessionInfo) GetRecreateToken() []byte {
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params := recreateSessionParams{
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Taskqueue: s.taskqueue,
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}
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return mustSerializeRecreateToken(¶ms)
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}
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func getSessionInfo(ctx Context) *SessionInfo {
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info := ctx.Value(sessionInfoContextKey)
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if info == nil {
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return nil
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}
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return info.(*SessionInfo)
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}
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func setSessionInfo(ctx Context, sessionInfo *SessionInfo) Context {
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return WithValue(ctx, sessionInfoContextKey, sessionInfo)
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}
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func createSession(ctx Context, creationTaskqueue string, options *SessionOptions, retryable bool) (Context, error) {
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logger := GetLogger(ctx)
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logger.Debug("Start creating session")
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if prevSessionInfo := getSessionInfo(ctx); prevSessionInfo != nil && prevSessionInfo.sessionState == sessionStateOpen {
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return nil, errFoundExistingOpenSession
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}
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sessionID, err := generateSessionID(ctx)
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if err != nil {
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return nil, err
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}
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taskqueueChan := GetSignalChannel(ctx, sessionID) // use sessionID as channel name
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// Retry is only needed when creating new session and the error returned is NewApplicationError(errTooManySessionsMsg)
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retryPolicy := &RetryPolicy{
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InitialInterval: time.Second,
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BackoffCoefficient: 1.1,
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MaximumInterval: time.Second * 10,
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MaximumAttempts: 0,
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}
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heartbeatTimeout := defaultSessionHeartbeatTimeout
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if options.HeartbeatTimeout != 0 {
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heartbeatTimeout = options.HeartbeatTimeout
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}
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ao := ActivityOptions{
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TaskQueue: creationTaskqueue,
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ScheduleToStartTimeout: options.CreationTimeout,
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StartToCloseTimeout: options.ExecutionTimeout,
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HeartbeatTimeout: heartbeatTimeout,
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}
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if retryable {
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ao.RetryPolicy = retryPolicy
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}
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sessionInfo := &SessionInfo{
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SessionID: sessionID,
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sessionState: sessionStateOpen,
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}
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completionCtx := setSessionInfo(ctx, sessionInfo)
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sessionInfo.completionCtx = completionCtx
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// create sessionCtx as a child ctx as the completionCtx for two reasons:
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// 1. completionCtx still needs the session information
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// 2. When completing session, we need to cancel both creation activity and all user activities, but
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// we can't cancel the completionCtx.
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sessionCtx, sessionCancelFunc := WithCancel(completionCtx)
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creationCtx := WithActivityOptions(sessionCtx, ao)
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creationFuture := ExecuteActivity(creationCtx, sessionCreationActivityName, sessionID)
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var creationErr error
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var creationResponse sessionCreationResponse
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s := NewSelector(creationCtx)
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s.AddReceive(taskqueueChan, func(c ReceiveChannel, more bool) {
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c.Receive(creationCtx, &creationResponse)
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})
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s.AddFuture(creationFuture, func(f Future) {
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// activity stoped before signal is received, must be creation timeout.
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creationErr = f.Get(creationCtx, nil)
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GetLogger(creationCtx).Debug("Failed to create session", "sessionID", sessionID, tagError, creationErr)
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})
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s.Select(creationCtx)
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if creationErr != nil {
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sessionCancelFunc()
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return nil, creationErr
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}
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sessionInfo.taskqueue = creationResponse.Taskqueue
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sessionInfo.resourceID = creationResponse.ResourceID
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sessionInfo.HostName = creationResponse.HostName
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sessionInfo.sessionCancelFunc = sessionCancelFunc
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Go(creationCtx, func(creationCtx Context) {
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err := creationFuture.Get(creationCtx, nil)
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if err == nil {
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return
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}
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var canceledErr *CanceledError
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if !errors.As(err, &canceledErr) {
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getWorkflowEnvironment(creationCtx).RemoveSession(sessionID)
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GetLogger(creationCtx).Debug("Session failed", "sessionID", sessionID, tagError, err)
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sessionInfo.sessionState = sessionStateFailed
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sessionCancelFunc()
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}
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})
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logger.Debug("Created session", "sessionID", sessionID)
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getWorkflowEnvironment(ctx).AddSession(sessionInfo)
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return sessionCtx, nil
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}
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func generateSessionID(ctx Context) (string, error) {
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var sessionID string
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err := SideEffect(ctx, func(ctx Context) interface{} {
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return uuid.New()
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}).Get(&sessionID)
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return sessionID, err
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}
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func getCreationTaskqueue(base string) string {
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return base + "__internal_session_creation"
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}
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func getResourceSpecificTaskqueue(resourceID string) string {
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return resourceID + "@" + getHostName()
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}
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func sessionCreationActivity(ctx context.Context, sessionID string) error {
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sessionEnv, ok := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
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if !ok {
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panic("no session environment in context")
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}
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doneCh, err := sessionEnv.CreateSession(ctx, sessionID)
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if err != nil {
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return err
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}
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defer sessionEnv.AddSessionToken()
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if err := sessionEnv.SignalCreationResponse(ctx, sessionID); err != nil {
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return err
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}
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activityEnv := getActivityEnv(ctx)
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heartbeatInterval := activityEnv.heartbeatTimeout / 3
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if heartbeatInterval > maxSessionHeartbeatInterval {
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heartbeatInterval = maxSessionHeartbeatInterval
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}
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ticker := time.NewTicker(heartbeatInterval)
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defer ticker.Stop()
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heartbeatRetryPolicy := backoff.NewExponentialRetryPolicy(time.Second)
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heartbeatRetryPolicy.SetMaximumInterval(time.Second * 2)
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heartbeatRetryPolicy.SetExpirationInterval(heartbeatInterval)
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for {
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select {
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case <-ctx.Done():
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sessionEnv.CompleteSession(sessionID)
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return ctx.Err()
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case <-ticker.C:
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heartbeatOp := func() error {
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// here we skip the internal heartbeat batching, as otherwise the activity has only once chance
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// for heartbeating and if that failed, the entire session will get fail due to heartbeat timeout.
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// since the heartbeat interval is controlled by the session framework, we don't need to worry about
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// calling heartbeat too frequently and causing trouble for the sever. (note the min heartbeat timeout
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// is 1 sec.)
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return activityEnv.serviceInvoker.Heartbeat(ctx, nil, true)
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}
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isRetryable := func(_ error) bool {
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// there will be two types of error here:
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// 1. transient errors like timeout, in which case we should not fail the session
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// 2. non-retryable errors like activity canceled, activity not found or domain
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// not active. In those cases, the internal implementation will cancel the context,
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// so in the next iteration, ctx.Done() will be selected. Here we rely on the heartbeat
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// internal implementation to tell which error is non-retryable.
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select {
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case <-ctx.Done():
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return false
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default:
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return true
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}
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}
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// TODO refactor using grpc-retry, add support for custom handling for error codes.
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err := backoff.Retry(ctx, heartbeatOp, heartbeatRetryPolicy, isRetryable)
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if err != nil {
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GetActivityLogger(ctx).Info("session heartbeat failed", tagError, err, "sessionID", sessionID)
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}
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case <-doneCh:
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return nil
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}
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}
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}
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func sessionCompletionActivity(ctx context.Context, sessionID string) error {
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sessionEnv, ok := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
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if !ok {
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panic("no session environment in context")
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}
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sessionEnv.CompleteSession(sessionID)
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return nil
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}
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func isSessionCreationActivity(activity interface{}) bool {
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activityName, ok := activity.(string)
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return ok && activityName == sessionCreationActivityName
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}
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func mustSerializeRecreateToken(params *recreateSessionParams) []byte {
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token, err := json.Marshal(params)
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if err != nil {
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panic(err)
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}
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return token
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}
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func deserializeRecreateToken(token []byte) (*recreateSessionParams, error) {
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var recreateParams recreateSessionParams
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err := json.Unmarshal(token, &recreateParams)
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return &recreateParams, err
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}
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func newSessionTokenBucket(concurrentSessionExecutionSize int) *sessionTokenBucket {
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return &sessionTokenBucket{
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Cond: sync.NewCond(&sync.Mutex{}),
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availableToken: concurrentSessionExecutionSize,
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}
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}
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func (t *sessionTokenBucket) waitForAvailableToken() {
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t.L.Lock()
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defer t.L.Unlock()
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for t.availableToken == 0 {
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t.Wait()
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}
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}
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func (t *sessionTokenBucket) addToken() {
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t.L.Lock()
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t.availableToken++
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t.L.Unlock()
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t.Signal()
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}
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func (t *sessionTokenBucket) getToken() bool {
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t.L.Lock()
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defer t.L.Unlock()
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if t.availableToken == 0 {
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return false
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}
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t.availableToken--
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return true
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}
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func newSessionEnvironment(resourceID string, concurrentSessionExecutionSize int) sessionEnvironment {
|
|
return &sessionEnvironmentImpl{
|
|
Mutex: &sync.Mutex{},
|
|
doneChanMap: make(map[string]chan struct{}),
|
|
resourceID: resourceID,
|
|
resourceSpecificTaskqueue: getResourceSpecificTaskqueue(resourceID),
|
|
sessionTokenBucket: newSessionTokenBucket(concurrentSessionExecutionSize),
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) CreateSession(_ context.Context, sessionID string) (<-chan struct{}, error) {
|
|
if !env.sessionTokenBucket.getToken() {
|
|
return nil, NewApplicationError(errTooManySessionsMsg, "", true, nil)
|
|
}
|
|
|
|
env.Lock()
|
|
defer env.Unlock()
|
|
doneCh := make(chan struct{})
|
|
env.doneChanMap[sessionID] = doneCh
|
|
return doneCh, nil
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) AddSessionToken() {
|
|
env.sessionTokenBucket.addToken()
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) SignalCreationResponse(ctx context.Context, sessionID string) error {
|
|
activityEnv := getActivityEnv(ctx)
|
|
client := activityEnv.serviceInvoker.GetClient(ClientOptions{Namespace: activityEnv.workflowNamespace})
|
|
return client.SignalWorkflow(ctx, activityEnv.workflowExecution.ID, activityEnv.workflowExecution.RunID,
|
|
sessionID, env.getCreationResponse())
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) getCreationResponse() *sessionCreationResponse {
|
|
return &sessionCreationResponse{
|
|
Taskqueue: env.resourceSpecificTaskqueue,
|
|
ResourceID: env.resourceID,
|
|
HostName: getHostName(),
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) CompleteSession(sessionID string) {
|
|
env.Lock()
|
|
defer env.Unlock()
|
|
|
|
if doneChan, ok := env.doneChanMap[sessionID]; ok {
|
|
delete(env.doneChanMap, sessionID)
|
|
close(doneChan)
|
|
}
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) GetResourceSpecificTaskqueue() string {
|
|
return env.resourceSpecificTaskqueue
|
|
}
|
|
|
|
func (env *sessionEnvironmentImpl) GetTokenBucket() *sessionTokenBucket {
|
|
return env.sessionTokenBucket
|
|
}
|
|
|
|
// The following two implemention is for testsuite only. The only difference is that
|
|
// the creation activity is not long running, otherwise it will block timers from auto firing.
|
|
func sessionCreationActivityForTest(ctx context.Context, sessionID string) error {
|
|
sessionEnv := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
|
|
if _, err := sessionEnv.CreateSession(ctx, sessionID); err != nil {
|
|
return err
|
|
}
|
|
|
|
return sessionEnv.SignalCreationResponse(ctx, sessionID)
|
|
}
|
|
|
|
func sessionCompletionActivityForTest(ctx context.Context, sessionID string) error {
|
|
sessionEnv := ctx.Value(sessionEnvironmentContextKey).(sessionEnvironment)
|
|
|
|
sessionEnv.CompleteSession(sessionID)
|
|
|
|
// Add session token in the completion activity.
|
|
sessionEnv.AddSessionToken()
|
|
return nil
|
|
}
|