mirror of
https://github.com/rocky-linux/peridot.git
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426 lines
17 KiB
Go
426 lines
17 KiB
Go
/*
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*
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* Copyright 2017 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package balancer defines APIs for load balancing in gRPC.
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// All APIs in this package are experimental.
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package balancer
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import (
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"context"
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"encoding/json"
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"errors"
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"net"
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"strings"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/credentials"
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"google.golang.org/grpc/internal"
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"google.golang.org/grpc/metadata"
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"google.golang.org/grpc/resolver"
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"google.golang.org/grpc/serviceconfig"
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)
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var (
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// m is a map from name to balancer builder.
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m = make(map[string]Builder)
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)
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// Register registers the balancer builder to the balancer map. b.Name
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// (lowercased) will be used as the name registered with this builder. If the
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// Builder implements ConfigParser, ParseConfig will be called when new service
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// configs are received by the resolver, and the result will be provided to the
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// Balancer in UpdateClientConnState.
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//
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// NOTE: this function must only be called during initialization time (i.e. in
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// an init() function), and is not thread-safe. If multiple Balancers are
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// registered with the same name, the one registered last will take effect.
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func Register(b Builder) {
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m[strings.ToLower(b.Name())] = b
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}
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// unregisterForTesting deletes the balancer with the given name from the
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// balancer map.
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//
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// This function is not thread-safe.
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func unregisterForTesting(name string) {
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delete(m, name)
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}
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func init() {
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internal.BalancerUnregister = unregisterForTesting
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}
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// Get returns the resolver builder registered with the given name.
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// Note that the compare is done in a case-insensitive fashion.
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// If no builder is register with the name, nil will be returned.
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func Get(name string) Builder {
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if b, ok := m[strings.ToLower(name)]; ok {
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return b
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}
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return nil
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}
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// A SubConn represents a single connection to a gRPC backend service.
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//
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// Each SubConn contains a list of addresses.
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//
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// All SubConns start in IDLE, and will not try to connect. To trigger the
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// connecting, Balancers must call Connect. If a connection re-enters IDLE,
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// Balancers must call Connect again to trigger a new connection attempt.
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//
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// gRPC will try to connect to the addresses in sequence, and stop trying the
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// remainder once the first connection is successful. If an attempt to connect
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// to all addresses encounters an error, the SubConn will enter
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// TRANSIENT_FAILURE for a backoff period, and then transition to IDLE.
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//
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// Once established, if a connection is lost, the SubConn will transition
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// directly to IDLE.
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//
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// This interface is to be implemented by gRPC. Users should not need their own
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// implementation of this interface. For situations like testing, any
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// implementations should embed this interface. This allows gRPC to add new
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// methods to this interface.
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type SubConn interface {
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// UpdateAddresses updates the addresses used in this SubConn.
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// gRPC checks if currently-connected address is still in the new list.
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// If it's in the list, the connection will be kept.
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// If it's not in the list, the connection will gracefully closed, and
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// a new connection will be created.
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//
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// This will trigger a state transition for the SubConn.
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//
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// Deprecated: This method is now part of the ClientConn interface and will
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// eventually be removed from here.
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UpdateAddresses([]resolver.Address)
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// Connect starts the connecting for this SubConn.
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Connect()
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}
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// NewSubConnOptions contains options to create new SubConn.
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type NewSubConnOptions struct {
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// CredsBundle is the credentials bundle that will be used in the created
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// SubConn. If it's nil, the original creds from grpc DialOptions will be
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// used.
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//
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// Deprecated: Use the Attributes field in resolver.Address to pass
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// arbitrary data to the credential handshaker.
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CredsBundle credentials.Bundle
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// HealthCheckEnabled indicates whether health check service should be
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// enabled on this SubConn
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HealthCheckEnabled bool
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}
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// State contains the balancer's state relevant to the gRPC ClientConn.
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type State struct {
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// State contains the connectivity state of the balancer, which is used to
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// determine the state of the ClientConn.
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ConnectivityState connectivity.State
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// Picker is used to choose connections (SubConns) for RPCs.
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Picker Picker
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}
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// ClientConn represents a gRPC ClientConn.
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//
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// This interface is to be implemented by gRPC. Users should not need a
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// brand new implementation of this interface. For the situations like
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// testing, the new implementation should embed this interface. This allows
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// gRPC to add new methods to this interface.
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type ClientConn interface {
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// NewSubConn is called by balancer to create a new SubConn.
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// It doesn't block and wait for the connections to be established.
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// Behaviors of the SubConn can be controlled by options.
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NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error)
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// RemoveSubConn removes the SubConn from ClientConn.
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// The SubConn will be shutdown.
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RemoveSubConn(SubConn)
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// UpdateAddresses updates the addresses used in the passed in SubConn.
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// gRPC checks if the currently connected address is still in the new list.
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// If so, the connection will be kept. Else, the connection will be
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// gracefully closed, and a new connection will be created.
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//
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// This will trigger a state transition for the SubConn.
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UpdateAddresses(SubConn, []resolver.Address)
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// UpdateState notifies gRPC that the balancer's internal state has
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// changed.
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//
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// gRPC will update the connectivity state of the ClientConn, and will call
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// Pick on the new Picker to pick new SubConns.
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UpdateState(State)
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// ResolveNow is called by balancer to notify gRPC to do a name resolving.
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ResolveNow(resolver.ResolveNowOptions)
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// Target returns the dial target for this ClientConn.
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//
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// Deprecated: Use the Target field in the BuildOptions instead.
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Target() string
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}
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// BuildOptions contains additional information for Build.
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type BuildOptions struct {
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// DialCreds is the transport credentials to use when communicating with a
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// remote load balancer server. Balancer implementations which do not
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// communicate with a remote load balancer server can ignore this field.
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DialCreds credentials.TransportCredentials
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// CredsBundle is the credentials bundle to use when communicating with a
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// remote load balancer server. Balancer implementations which do not
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// communicate with a remote load balancer server can ignore this field.
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CredsBundle credentials.Bundle
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// Dialer is the custom dialer to use when communicating with a remote load
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// balancer server. Balancer implementations which do not communicate with a
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// remote load balancer server can ignore this field.
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Dialer func(context.Context, string) (net.Conn, error)
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// Authority is the server name to use as part of the authentication
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// handshake when communicating with a remote load balancer server. Balancer
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// implementations which do not communicate with a remote load balancer
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// server can ignore this field.
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Authority string
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// ChannelzParentID is the parent ClientConn's channelz ID.
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ChannelzParentID int64
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// CustomUserAgent is the custom user agent set on the parent ClientConn.
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// The balancer should set the same custom user agent if it creates a
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// ClientConn.
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CustomUserAgent string
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// Target contains the parsed address info of the dial target. It is the
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// same resolver.Target as passed to the resolver. See the documentation for
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// the resolver.Target type for details about what it contains.
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Target resolver.Target
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}
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// Builder creates a balancer.
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type Builder interface {
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// Build creates a new balancer with the ClientConn.
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Build(cc ClientConn, opts BuildOptions) Balancer
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// Name returns the name of balancers built by this builder.
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// It will be used to pick balancers (for example in service config).
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Name() string
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}
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// ConfigParser parses load balancer configs.
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type ConfigParser interface {
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// ParseConfig parses the JSON load balancer config provided into an
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// internal form or returns an error if the config is invalid. For future
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// compatibility reasons, unknown fields in the config should be ignored.
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ParseConfig(LoadBalancingConfigJSON json.RawMessage) (serviceconfig.LoadBalancingConfig, error)
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}
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// PickInfo contains additional information for the Pick operation.
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type PickInfo struct {
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// FullMethodName is the method name that NewClientStream() is called
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// with. The canonical format is /service/Method.
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FullMethodName string
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// Ctx is the RPC's context, and may contain relevant RPC-level information
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// like the outgoing header metadata.
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Ctx context.Context
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}
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// DoneInfo contains additional information for done.
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type DoneInfo struct {
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// Err is the rpc error the RPC finished with. It could be nil.
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Err error
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// Trailer contains the metadata from the RPC's trailer, if present.
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Trailer metadata.MD
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// BytesSent indicates if any bytes have been sent to the server.
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BytesSent bool
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// BytesReceived indicates if any byte has been received from the server.
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BytesReceived bool
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// ServerLoad is the load received from server. It's usually sent as part of
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// trailing metadata.
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//
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// The only supported type now is *orca_v1.LoadReport.
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ServerLoad interface{}
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}
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var (
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// ErrNoSubConnAvailable indicates no SubConn is available for pick().
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// gRPC will block the RPC until a new picker is available via UpdateState().
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ErrNoSubConnAvailable = errors.New("no SubConn is available")
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// ErrTransientFailure indicates all SubConns are in TransientFailure.
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// WaitForReady RPCs will block, non-WaitForReady RPCs will fail.
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//
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// Deprecated: return an appropriate error based on the last resolution or
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// connection attempt instead. The behavior is the same for any non-gRPC
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// status error.
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ErrTransientFailure = errors.New("all SubConns are in TransientFailure")
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)
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// PickResult contains information related to a connection chosen for an RPC.
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type PickResult struct {
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// SubConn is the connection to use for this pick, if its state is Ready.
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// If the state is not Ready, gRPC will block the RPC until a new Picker is
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// provided by the balancer (using ClientConn.UpdateState). The SubConn
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// must be one returned by ClientConn.NewSubConn.
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SubConn SubConn
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// Done is called when the RPC is completed. If the SubConn is not ready,
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// this will be called with a nil parameter. If the SubConn is not a valid
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// type, Done may not be called. May be nil if the balancer does not wish
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// to be notified when the RPC completes.
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Done func(DoneInfo)
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}
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// TransientFailureError returns e. It exists for backward compatibility and
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// will be deleted soon.
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//
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// Deprecated: no longer necessary, picker errors are treated this way by
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// default.
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func TransientFailureError(e error) error { return e }
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// Picker is used by gRPC to pick a SubConn to send an RPC.
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// Balancer is expected to generate a new picker from its snapshot every time its
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// internal state has changed.
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//
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// The pickers used by gRPC can be updated by ClientConn.UpdateState().
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type Picker interface {
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// Pick returns the connection to use for this RPC and related information.
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//
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// Pick should not block. If the balancer needs to do I/O or any blocking
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// or time-consuming work to service this call, it should return
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// ErrNoSubConnAvailable, and the Pick call will be repeated by gRPC when
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// the Picker is updated (using ClientConn.UpdateState).
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//
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// If an error is returned:
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//
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// - If the error is ErrNoSubConnAvailable, gRPC will block until a new
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// Picker is provided by the balancer (using ClientConn.UpdateState).
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//
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// - If the error is a status error (implemented by the grpc/status
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// package), gRPC will terminate the RPC with the code and message
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// provided.
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//
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// - For all other errors, wait for ready RPCs will wait, but non-wait for
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// ready RPCs will be terminated with this error's Error() string and
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// status code Unavailable.
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Pick(info PickInfo) (PickResult, error)
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}
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// Balancer takes input from gRPC, manages SubConns, and collects and aggregates
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// the connectivity states.
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//
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// It also generates and updates the Picker used by gRPC to pick SubConns for RPCs.
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//
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// UpdateClientConnState, ResolverError, UpdateSubConnState, and Close are
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// guaranteed to be called synchronously from the same goroutine. There's no
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// guarantee on picker.Pick, it may be called anytime.
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type Balancer interface {
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// UpdateClientConnState is called by gRPC when the state of the ClientConn
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// changes. If the error returned is ErrBadResolverState, the ClientConn
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// will begin calling ResolveNow on the active name resolver with
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// exponential backoff until a subsequent call to UpdateClientConnState
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// returns a nil error. Any other errors are currently ignored.
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UpdateClientConnState(ClientConnState) error
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// ResolverError is called by gRPC when the name resolver reports an error.
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ResolverError(error)
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// UpdateSubConnState is called by gRPC when the state of a SubConn
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// changes.
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UpdateSubConnState(SubConn, SubConnState)
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// Close closes the balancer. The balancer is not required to call
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// ClientConn.RemoveSubConn for its existing SubConns.
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Close()
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}
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// ExitIdler is an optional interface for balancers to implement. If
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// implemented, ExitIdle will be called when ClientConn.Connect is called, if
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// the ClientConn is idle. If unimplemented, ClientConn.Connect will cause
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// all SubConns to connect.
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//
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// Notice: it will be required for all balancers to implement this in a future
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// release.
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type ExitIdler interface {
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// ExitIdle instructs the LB policy to reconnect to backends / exit the
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// IDLE state, if appropriate and possible. Note that SubConns that enter
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// the IDLE state will not reconnect until SubConn.Connect is called.
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ExitIdle()
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}
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// SubConnState describes the state of a SubConn.
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type SubConnState struct {
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// ConnectivityState is the connectivity state of the SubConn.
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ConnectivityState connectivity.State
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// ConnectionError is set if the ConnectivityState is TransientFailure,
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// describing the reason the SubConn failed. Otherwise, it is nil.
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ConnectionError error
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}
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// ClientConnState describes the state of a ClientConn relevant to the
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// balancer.
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type ClientConnState struct {
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ResolverState resolver.State
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// The parsed load balancing configuration returned by the builder's
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// ParseConfig method, if implemented.
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BalancerConfig serviceconfig.LoadBalancingConfig
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}
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// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
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// problem with the provided name resolver data.
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var ErrBadResolverState = errors.New("bad resolver state")
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// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
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// and returns one aggregated connectivity state.
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//
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// It's not thread safe.
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type ConnectivityStateEvaluator struct {
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numReady uint64 // Number of addrConns in ready state.
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numConnecting uint64 // Number of addrConns in connecting state.
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numTransientFailure uint64 // Number of addrConns in transient failure state.
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numIdle uint64 // Number of addrConns in idle state.
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}
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// RecordTransition records state change happening in subConn and based on that
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// it evaluates what aggregated state should be.
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//
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// - If at least one SubConn in Ready, the aggregated state is Ready;
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// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
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// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
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// - Else if at least one SubConn is Idle, the aggregated state is Idle;
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// - Else there are no subconns and the aggregated state is Transient Failure
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//
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// Shutdown is not considered.
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func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
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// Update counters.
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for idx, state := range []connectivity.State{oldState, newState} {
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updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
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switch state {
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case connectivity.Ready:
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cse.numReady += updateVal
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case connectivity.Connecting:
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cse.numConnecting += updateVal
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case connectivity.TransientFailure:
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cse.numTransientFailure += updateVal
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case connectivity.Idle:
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cse.numIdle += updateVal
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}
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}
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// Evaluate.
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if cse.numReady > 0 {
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return connectivity.Ready
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}
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if cse.numConnecting > 0 {
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return connectivity.Connecting
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}
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if cse.numTransientFailure > 0 {
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return connectivity.TransientFailure
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}
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if cse.numIdle > 0 {
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return connectivity.Idle
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}
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return connectivity.TransientFailure
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}
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