Check return of _load_state
In error scenarios there might be no loadable state available. This patch adds some robustness handling this scenarios by checking the result and possible bailing out. Change-Id: I02e2731b14bec22c22db08d60d8d15db1911a84e Signed-off-by: Andreas Florath <andreas@florath.net>
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@ -179,6 +179,8 @@ local_loop:
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"""Cleanup all remaining relicts - in good case"""
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"""Cleanup all remaining relicts - in good case"""
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dg, reverse_order, state = self._load_state()
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dg, reverse_order, state = self._load_state()
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if dg is None:
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return 0
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for node in reverse_order:
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for node in reverse_order:
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node.cleanup(state)
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node.cleanup(state)
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@ -191,6 +193,8 @@ local_loop:
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"""Cleanup all remaining relicts - in case of an error"""
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"""Cleanup all remaining relicts - in case of an error"""
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dg, reverse_order, state = self._load_state()
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dg, reverse_order, state = self._load_state()
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if dg is None:
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return 0
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for node in reverse_order:
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for node in reverse_order:
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node.delete(state)
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node.delete(state)
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