package cli import ( "flag" "fmt" "strconv" ) // TakesValue returns true of the flag takes a value, otherwise false func (f *UintFlag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f *UintFlag) GetUsage() string { return f.Usage } // GetCategory returns the category for the flag func (f *UintFlag) GetCategory() string { return f.Category } // Apply populates the flag given the flag set and environment func (f *UintFlag) Apply(set *flag.FlagSet) error { // set default value so that environment wont be able to overwrite it f.defaultValue = f.Value if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found { if val != "" { valInt, err := strconv.ParseUint(val, f.Base, 64) if err != nil { return fmt.Errorf("could not parse %q as uint value from %s for flag %s: %s", val, source, f.Name, err) } f.Value = uint(valInt) f.HasBeenSet = true } } for _, name := range f.Names() { if f.Destination != nil { set.UintVar(f.Destination, name, f.Value, f.Usage) continue } set.Uint(name, f.Value, f.Usage) } return nil } // RunAction executes flag action if set func (f *UintFlag) RunAction(c *Context) error { if f.Action != nil { return f.Action(c, c.Uint(f.Name)) } return nil } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *UintFlag) GetValue() string { return fmt.Sprintf("%d", f.Value) } // GetDefaultText returns the default text for this flag func (f *UintFlag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } return fmt.Sprintf("%d", f.defaultValue) } // GetEnvVars returns the env vars for this flag func (f *UintFlag) GetEnvVars() []string { return f.EnvVars } // Get returns the flag’s value in the given Context. func (f *UintFlag) Get(ctx *Context) uint { return ctx.Uint(f.Name) } // Uint looks up the value of a local UintFlag, returns // 0 if not found func (cCtx *Context) Uint(name string) uint { if fs := cCtx.lookupFlagSet(name); fs != nil { return lookupUint(name, fs) } return 0 } func lookupUint(name string, set *flag.FlagSet) uint { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseUint(f.Value.String(), 0, 64) if err != nil { return 0 } return uint(parsed) } return 0 }