Don't create user when USER_LOGIN is false, but for KDE install
Summary: For some reason, we have `USER_LOGIN` set to 'false' for the KDE package set install test. I really don't know / remember why that would be; I'd think we should create a user and log in as that user to make sure it works properly when installing KDE from the traditional installer. It's not strictly part of the package set test, true, but still, seems worth doing. Also, when `USER_LOGIN` is set to 'false' and the installer runs, we create a user called 'false'. This doesn't seem like what we wanted, so let's not do that. I dunno if there are any other cases besides the KDE one that this commit changes, but still. Test Plan: Run the full test suite and look for weirdness, check KDE package set test works as intended (now creates a user called 'test' and logs in as that user). Reviewers: jsedlak, jskladan Reviewed By: jsedlak Subscribers: tflink Differential Revision: https://phab.qa.fedoraproject.org/D1182
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@ -2099,7 +2099,6 @@
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{ key => "PACKAGE_SET", value => "kde" },
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{ key => "PACKAGE_SET", value => "kde" },
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{ key => "POSTINSTALL", value => "_collect_data" },
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{ key => "POSTINSTALL", value => "_collect_data" },
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{ key => "REPOSITORY_VARIATION", value => "%LOCATION%" },
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{ key => "REPOSITORY_VARIATION", value => "%LOCATION%" },
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{ key => "USER_LOGIN", value => "false" },
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],
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],
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},
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},
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{
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{
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@ -60,6 +60,7 @@ sub run {
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# wait out animation
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# wait out animation
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sleep 3;
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sleep 3;
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my $user_login = get_var("USER_LOGIN") || "test";
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my $user_login = get_var("USER_LOGIN") || "test";
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unless $user_login eq 'false' {
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assert_and_click "anaconda_install_user_creation";
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assert_and_click "anaconda_install_user_creation";
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assert_screen "anaconda_install_user_creation_screen";
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assert_screen "anaconda_install_user_creation_screen";
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# wait out animation
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# wait out animation
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@ -91,6 +92,7 @@ sub run {
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wait_still_screen 1;
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wait_still_screen 1;
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assert_and_click "anaconda_spoke_done";
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assert_and_click "anaconda_spoke_done";
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}
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}
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}
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# Check username (and hence keyboard layout) if non-English
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# Check username (and hence keyboard layout) if non-English
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if (get_var('LANGUAGE')) {
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if (get_var('LANGUAGE')) {
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