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https://github.com/rocky-linux/os-autoinst-distri-rocky.git
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add script for displaying needles
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parent
5598e09a03
commit
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72
tools/viewneedles.py
Executable file
72
tools/viewneedles.py
Executable file
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#!/usr/bin/env python
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import pygame
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import sys
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import os.path
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import glob
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import json
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from pygame.locals import *
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def load_areas(img, jsons):
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if img in jsons.keys():
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f = open(jsons[img], "r")
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img_json = f.read()
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f.close()
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parsed = json.loads(img_json)
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return parsed["area"]
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else:
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return []
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if len(sys.argv) != 2:
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print "%s directory" % sys.argv[0]
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sys.exit()
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RES = (1024, 768)
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pygame.init()
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fpsClock = pygame.time.Clock()
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windowSurfaceObj = pygame.display.set_mode(RES)
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pygame.display.set_caption("OpenQA needles viewer")
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img_files = glob.glob(os.path.join(sys.argv[1], "*.png"))
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img_files.sort()
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json_files = glob.glob(os.path.join(sys.argv[1], "*.json"))
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jsons = {}
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for img in img_files:
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json_name = os.path.splitext(img)[0] + ".json"
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if json_name in json_files:
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jsons[img] = json_name
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index = 0
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imageSurfaceObj = pygame.image.load(img_files[index])
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pygame.display.set_caption(os.path.basename(img_files[index]))
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areas = load_areas(img_files[index], jsons)
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == KEYDOWN:
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if event.key == K_LEFT:
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index = index - 1 if index > 0 else len(img_files) - 1
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img_index = img_files[index]
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imageSurfaceObj = pygame.image.load(img_index)
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pygame.display.set_caption(os.path.basename(img_index))
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areas = load_areas(img_index, jsons)
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elif event.key == K_RIGHT:
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index = index + 1 if index + 1 < len(img_files) else 0
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img_index = img_files[index]
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imageSurfaceObj = pygame.image.load(img_index)
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pygame.display.set_caption(os.path.basename(img_index))
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areas = load_areas(img_index, jsons)
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elif event.key == K_ESCAPE:
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pygame.event.post(pygame.event.Event(QUIT))
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windowSurfaceObj.blit(imageSurfaceObj, (0, 0))
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for area in areas:
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pygame.draw.rect(windowSurfaceObj, pygame.Color(255, 0, 0), (area["xpos"], area["ypos"], area["width"], area["height"]), 3)
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pygame.display.update()
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fpsClock.tick(30)
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