peridot/vendor/openapi.peridot.resf.org/peridotopenapi/model_v1_list_builds_respon...

224 lines
5.6 KiB
Go

/*
* peridot/proto/v1/batch.proto
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: version not set
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package peridotopenapi
import (
"encoding/json"
)
// V1ListBuildsResponse struct for V1ListBuildsResponse
type V1ListBuildsResponse struct {
Builds *[]V1Build `json:"builds,omitempty"`
Total *string `json:"total,omitempty"`
Size *int32 `json:"size,omitempty"`
Page *int32 `json:"page,omitempty"`
}
// NewV1ListBuildsResponse instantiates a new V1ListBuildsResponse object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV1ListBuildsResponse() *V1ListBuildsResponse {
this := V1ListBuildsResponse{}
return &this
}
// NewV1ListBuildsResponseWithDefaults instantiates a new V1ListBuildsResponse object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV1ListBuildsResponseWithDefaults() *V1ListBuildsResponse {
this := V1ListBuildsResponse{}
return &this
}
// GetBuilds returns the Builds field value if set, zero value otherwise.
func (o *V1ListBuildsResponse) GetBuilds() []V1Build {
if o == nil || o.Builds == nil {
var ret []V1Build
return ret
}
return *o.Builds
}
// GetBuildsOk returns a tuple with the Builds field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1ListBuildsResponse) GetBuildsOk() (*[]V1Build, bool) {
if o == nil || o.Builds == nil {
return nil, false
}
return o.Builds, true
}
// HasBuilds returns a boolean if a field has been set.
func (o *V1ListBuildsResponse) HasBuilds() bool {
if o != nil && o.Builds != nil {
return true
}
return false
}
// SetBuilds gets a reference to the given []V1Build and assigns it to the Builds field.
func (o *V1ListBuildsResponse) SetBuilds(v []V1Build) {
o.Builds = &v
}
// GetTotal returns the Total field value if set, zero value otherwise.
func (o *V1ListBuildsResponse) GetTotal() string {
if o == nil || o.Total == nil {
var ret string
return ret
}
return *o.Total
}
// GetTotalOk returns a tuple with the Total field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1ListBuildsResponse) GetTotalOk() (*string, bool) {
if o == nil || o.Total == nil {
return nil, false
}
return o.Total, true
}
// HasTotal returns a boolean if a field has been set.
func (o *V1ListBuildsResponse) HasTotal() bool {
if o != nil && o.Total != nil {
return true
}
return false
}
// SetTotal gets a reference to the given string and assigns it to the Total field.
func (o *V1ListBuildsResponse) SetTotal(v string) {
o.Total = &v
}
// GetSize returns the Size field value if set, zero value otherwise.
func (o *V1ListBuildsResponse) GetSize() int32 {
if o == nil || o.Size == nil {
var ret int32
return ret
}
return *o.Size
}
// GetSizeOk returns a tuple with the Size field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1ListBuildsResponse) GetSizeOk() (*int32, bool) {
if o == nil || o.Size == nil {
return nil, false
}
return o.Size, true
}
// HasSize returns a boolean if a field has been set.
func (o *V1ListBuildsResponse) HasSize() bool {
if o != nil && o.Size != nil {
return true
}
return false
}
// SetSize gets a reference to the given int32 and assigns it to the Size field.
func (o *V1ListBuildsResponse) SetSize(v int32) {
o.Size = &v
}
// GetPage returns the Page field value if set, zero value otherwise.
func (o *V1ListBuildsResponse) GetPage() int32 {
if o == nil || o.Page == nil {
var ret int32
return ret
}
return *o.Page
}
// GetPageOk returns a tuple with the Page field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1ListBuildsResponse) GetPageOk() (*int32, bool) {
if o == nil || o.Page == nil {
return nil, false
}
return o.Page, true
}
// HasPage returns a boolean if a field has been set.
func (o *V1ListBuildsResponse) HasPage() bool {
if o != nil && o.Page != nil {
return true
}
return false
}
// SetPage gets a reference to the given int32 and assigns it to the Page field.
func (o *V1ListBuildsResponse) SetPage(v int32) {
o.Page = &v
}
func (o V1ListBuildsResponse) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Builds != nil {
toSerialize["builds"] = o.Builds
}
if o.Total != nil {
toSerialize["total"] = o.Total
}
if o.Size != nil {
toSerialize["size"] = o.Size
}
if o.Page != nil {
toSerialize["page"] = o.Page
}
return json.Marshal(toSerialize)
}
type NullableV1ListBuildsResponse struct {
value *V1ListBuildsResponse
isSet bool
}
func (v NullableV1ListBuildsResponse) Get() *V1ListBuildsResponse {
return v.value
}
func (v *NullableV1ListBuildsResponse) Set(val *V1ListBuildsResponse) {
v.value = val
v.isSet = true
}
func (v NullableV1ListBuildsResponse) IsSet() bool {
return v.isSet
}
func (v *NullableV1ListBuildsResponse) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableV1ListBuildsResponse(val *V1ListBuildsResponse) *NullableV1ListBuildsResponse {
return &NullableV1ListBuildsResponse{value: val, isSet: true}
}
func (v NullableV1ListBuildsResponse) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableV1ListBuildsResponse) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}